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Mr. Mime

#365 in the Sword and Shield Pokédex • Barrier Pokémon

Sword

The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.

Shield

It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

Pokédexes

Galar #365Crown Tundra #11

Egg Group

Human-Like

Steps to Hatch

6,400

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

161
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#364

knowing Mimic

Mr. Mime

Mr. Mime

#365

Mr. Mime

Mr. Mime

#365

Level 42

Mr. Rime

Mr. Rime

#366

Seaking

Mime Jr.

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#365
PsychicFairy

Height

1.3 m

Weight

54.5 kg

Base XP

161

Abilities

SoundproofFilterTechnician

HP

40

Attack

45

Defense

65

Sp. Atk

100

Sp. Def

120

Speed

90

Total

460

Type Chart

Weaknesses

Takes 2× from

PoisonGhostSteel

Resistances

Takes 0× from

Dragon

Takes 0.25× from

Fighting

Takes 0.5× from

Psychic
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartBaton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

StartEncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

StartCopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

StartGuard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

12ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

16Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s Ability.

20ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

24RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

28PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

32MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

36Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

36ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

36SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

40Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

44Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

48PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

52Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses the Pokémon around it.

Class
Description
Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM89Misty TerrainFairyStatus--10

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM91Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR81Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Soundproof

Ability Slot 1

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Protects against sound-based moves.

Filter

Ability Slot 2

Reduces the power of supereffective attacks taken.

Decreases damage taken from super-effective moves by 1/4.

Technician

Hidden Ability

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Mr Mime

Mr. Mime

#365 in the Sword and Shield Pokédex • Barrier Pokémon

Sword

The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.

Shield

It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

Pokédexes

Galar #365Crown Tundra #11

Egg Group

Human-Like

Steps to Hatch

6,400

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

161
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#364

knowing Mimic

Mr. Mime

Mr. Mime

#365

Mr. Mime

Mr. Mime

#365

Level 42

Mr. Rime

Mr. Rime

#366

Seaking

Mime Jr.

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#365
PsychicFairy

Height

1.3 m

Weight

54.5 kg

Base XP

161

Abilities

SoundproofFilterTechnician

HP

40

Attack

45

Defense

65

Sp. Atk

100

Sp. Def

120

Speed

90

Total

460

Type Chart

Weaknesses

Takes 2× from

PoisonGhostSteel

Resistances

Takes 0× from

Dragon

Takes 0.25× from

Fighting

Takes 0.5× from

Psychic
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartBaton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

StartEncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

StartCopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

StartGuard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

12ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

16Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s Ability.

20ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

24RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

28PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

32MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

36Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

36ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

36SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

40Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

44Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

48PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

52Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses the Pokémon around it.

Class
Description
Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM89Misty TerrainFairyStatus--10

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM91Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR81Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Soundproof

Ability Slot 1

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Protects against sound-based moves.

Filter

Ability Slot 2

Reduces the power of supereffective attacks taken.

Decreases damage taken from super-effective moves by 1/4.

Technician

Hidden Ability

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.