Mr. Mime
#156 in the Gold and Silver Pokédex • Barrier Pokémon
Pokémon Gold
A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.
Pokémon Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Mr. Mime
#156
No evolutions
Pokémon Gold
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 5% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | During the day |
Celadon City Celadon City Prize Corner | Receive as a gift | 15 | 100% | Have at least 3333 coins in your Coin Case |
Pokémon Silver
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 5% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | During the day |
Celadon City Celadon City Prize Corner | Receive as a gift | 15 | 100% | Have at least 3333 coins in your Coin Case |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Barrier | ![]() | Status | - | - | 30 | Sharply increases user's DEFENSE. |
| 6 | Confusion | ![]() | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| 11 | Substitute | ![]() | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 16 | Meditate | ![]() | Status | - | - | 40 | Raises the user's ATTACK. |
| 21 | Double Slap | ![]() | Physical | 15 | 85 | 10 | Repeatedly slaps 2-5 times. |
| 26 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 26 | Reflect | ![]() | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 31 | Encore | ![]() | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 36 | Psybeam | ![]() | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 41 | Baton Pass | ![]() | Status | - | - | 40 | Switches while keeping effects. |
| 46 | Safeguard | ![]() | Status | - | - | 25 | Prevents all status problems. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Future Sight | ![]() | Special | 80 | 90 | 15 | An attack that hits on 3rd turn. |
| Hypnosis | ![]() | Status | - | 60 | 20 | May put the foe to sleep. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |
| TM01 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | An attack that always confuses. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM09 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe's stat changes. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| TM13 | Snore | ![]() | Special | 40 | 100 | 15 | An attack useable only while asleep. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| TM31 | Mud-Slap | ![]() | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM33 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | An icy punch. May cause freezing. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM41 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | An electric punch. It may paralyze. |
| TM42 | Dream Eater | ![]() | Special | 100 | 100 | 15 | Steals HP from a sleeping victim. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may steal a held item. |
| TM48 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | A fiery punch. May cause a burn. |
| TM50 | Nightmare | ![]() | Status | - | 100 | 15 | A sleeper loses 1/4 HP every turn. |


























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