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Mr. Mime

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Mr. Mime in Pokémon Gold & Silver

#156 in the Gold and Silver Pokédex • Barrier Pokémon

Mr. Mime in the National Pokédex
Mr. Mime sprite

Normal

Shiny Mr. Mime sprite

Shiny

Pokédex entries

Pokémon Gold

A skilled mime from birth, it gains the ability to create invisible objects as it matures.

Pokémon Silver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Pokémon details

Type

Psychic

Category

Barrier Pokémon

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

National Pokédex

#0122

Mr. Mime in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

283

Attack

45

95

188

Defense

65

135

228

Sp. Atk

100

205

298

Sp. Def

120

245

338

Speed

90

185

278

Total

460

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Mr. Mime, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #156
Stat Experience
40 HP, 45 Atk, 65 Def, 90 Spe, 100 Special
Catch rate
45
Base Exp.
136

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 (6,400 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
Mr. Mime

Mr. Mime

#156

No evolutions

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Celadon City

Celadon City Prize Corner

Receive as a gift15100%

Have at least 3333 coins in your Coin Case

Sea Route 21

Road 21

Walking in tall grass or a cave281%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave281%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave284%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave284%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave285%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave301%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave304%

During the day

Silver
LocationMethodLevelChanceConditions

Celadon City

Celadon City Prize Corner

Receive as a gift15100%

Have at least 3333 coins in your Coin Case

Sea Route 21

Road 21

Walking in tall grass or a cave281%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave281%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave284%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave284%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave285%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave301%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave304%

During the day

Items this Pokémon may hold when encountered in the wild.
Gold
2%
Silver
2%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBarrier

Sharply increases user's DEFENSE.

Psychic--30
6Confusion

An attack that may cause confusion.

Psychic5010025
11Substitute

Makes a decoy with 1/4 user's max HP.

Normal--10
16Meditate

Raises the user's ATTACK.

Psychic--40
21Double Slap

Repeatedly slaps 2-5 times.

Normal158510
26Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
26Reflect

Raises DEFENSE with a barrier.

Psychic--20
31Encore

Makes the foe repeat 2-6 times.

Normal-1005
36Psybeam

An attack that may confuse the foe.

Psychic6510020
41Baton Pass

Switches while keeping effects.

Normal--40
46Safeguard

Prevents all status problems.

Normal--25

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Future Sight

An attack that hits on 3rd turn.

Psychic809015
Hypnosis

May put the foe to sleep.

Psychic-6020
Mimic

Copies a move used by the foe.

Normal-10010

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