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Mr. Mime

#156 in the Gold and Silver Pokédex • Barrier Pokémon

Pokémon Gold

A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.

Pokémon Silver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Pokédexes

Original Johto #156

Egg Group

Human-Like

Steps to Hatch

6,400

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

161
Mr. Mime

Mr. Mime

#156

No evolutions

Pokémon Gold

LocationMethodLevelChanceConditions

Sea Route 21

Road 21

Walking in tall grass or a cave285%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave304%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave284%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave284%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave281%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave281%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave301%

During the day

Celadon City

Celadon City Prize Corner

Receive as a gift15100%

Have at least 3333 coins in your Coin Case

Pokémon Silver

LocationMethodLevelChanceConditions

Sea Route 21

Road 21

Walking in tall grass or a cave285%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave304%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave284%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave284%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave281%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave281%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave301%

During the day

Celadon City

Celadon City Prize Corner

Receive as a gift15100%

Have at least 3333 coins in your Coin Case

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#156
Psychic

Height

1.3 m

Weight

54.5 kg

Base XP

161

HP

40

Attack

45

Defense

65

Sp. Atk

100

Sp. Def

120

Speed

90

Total

460

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartBarrierPsychicStatus--30

Sharply increases user's DEFENSE.

6ConfusionPsychicSpecial5010025

An attack that may cause confusion.

11SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

16MeditatePsychicStatus--40

Raises the user's ATTACK.

21Double SlapNormalPhysical158510

Repeatedly slaps 2-5 times.

26Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

26ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

31EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

36PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

41Baton PassNormalStatus--40

Switches while keeping effects.

46SafeguardNormalStatus--25

Prevents all status problems.

Class
Description
Future SightPsychicSpecial809015

An attack that hits on 3rd turn.

HypnosisPsychicStatus-6020

May put the foe to sleep.

MimicNormalStatus--10

Copies a move used by the foe.

Class
Description
HM05FlashNormalStatus-7020

Blinds the foe to reduce accuracy.

TM01Dynamic PunchFightingPhysical100505

An attack that always confuses.

TM02HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

TM03Curse???Status--10

Works differently for ghost-types.

TM06ToxicPoisonStatus-8510

A poison move with increasing damage.

TM07Zap CannonElectricSpecial100505

An attack that always paralyzes.

TM09Psych UpNormalStatus--10

Copies the foe's stat changes.

TM10Hidden PowerNormalSpecial110015

The power varies with the Pokémon.

TM11Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

TM13SnoreNormalSpecial4010015

An attack useable only while asleep.

TM15Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

TM17ProtectNormalStatus--10

Foils attack that turn. It may fail.

TM20EndureNormalStatus--10

Always leaves at least 1HP.

TM21FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

TM22Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

TM25ThunderElectricSpecial1207010

An attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that is based on loyalty.

TM29PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

TM30Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

TM31Mud-SlapGroundSpecial2010010

Reduces the foe's accuracy.

TM32Double TeamNormalStatus--15

Heightens evasive­ ness.

TM33Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

TM34SwaggerNormalStatus-9015

Causes confusion and raises ATTACK.

TM35Sleep TalkNormalStatus--10

Randomly attacks while asleep.

TM41Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

TM42Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

TM44RestPsychicStatus--5

Sleep for 2 turns to fully recover.

TM45AttractNormalStatus-10015

Makes the opposite gender infatuated.

TM46ThiefDarkPhysical4010010

An attack that may steal a held item.

TM48Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

TM50NightmareGhostStatus-10015

A sleeper loses 1/4 HP every turn.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

G/S / Pokédex

Mr Mime

Mr. Mime

#156 in the Gold and Silver Pokédex • Barrier Pokémon

Pokémon Gold

A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.

Pokémon Silver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Pokédexes

Original Johto #156

Egg Group

Human-Like

Steps to Hatch

6,400

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

161
Mr. Mime

Mr. Mime

#156

No evolutions

Pokémon Gold

LocationMethodLevelChanceConditions

Sea Route 21

Road 21

Walking in tall grass or a cave285%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave304%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave284%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave284%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave281%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave281%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave301%

During the day

Celadon City

Celadon City Prize Corner

Receive as a gift15100%

Have at least 3333 coins in your Coin Case

Pokémon Silver

LocationMethodLevelChanceConditions

Sea Route 21

Road 21

Walking in tall grass or a cave285%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave304%

During the day

Sea Route 21

Road 21

Walking in tall grass or a cave284%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave284%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave281%

In the morning

Sea Route 21

Road 21

Walking in tall grass or a cave281%

At night

Sea Route 21

Road 21

Walking in tall grass or a cave301%

During the day

Celadon City

Celadon City Prize Corner

Receive as a gift15100%

Have at least 3333 coins in your Coin Case

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#156
Psychic

Height

1.3 m

Weight

54.5 kg

Base XP

161

HP

40

Attack

45

Defense

65

Sp. Atk

100

Sp. Def

120

Speed

90

Total

460

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartBarrierPsychicStatus--30

Sharply increases user's DEFENSE.

6ConfusionPsychicSpecial5010025

An attack that may cause confusion.

11SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

16MeditatePsychicStatus--40

Raises the user's ATTACK.

21Double SlapNormalPhysical158510

Repeatedly slaps 2-5 times.

26Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

26ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

31EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

36PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

41Baton PassNormalStatus--40

Switches while keeping effects.

46SafeguardNormalStatus--25

Prevents all status problems.

Class
Description
Future SightPsychicSpecial809015

An attack that hits on 3rd turn.

HypnosisPsychicStatus-6020

May put the foe to sleep.

MimicNormalStatus--10

Copies a move used by the foe.

Class
Description
HM05FlashNormalStatus-7020

Blinds the foe to reduce accuracy.

TM01Dynamic PunchFightingPhysical100505

An attack that always confuses.

TM02HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

TM03Curse???Status--10

Works differently for ghost-types.

TM06ToxicPoisonStatus-8510

A poison move with increasing damage.

TM07Zap CannonElectricSpecial100505

An attack that always paralyzes.

TM09Psych UpNormalStatus--10

Copies the foe's stat changes.

TM10Hidden PowerNormalSpecial110015

The power varies with the Pokémon.

TM11Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

TM13SnoreNormalSpecial4010015

An attack useable only while asleep.

TM15Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

TM17ProtectNormalStatus--10

Foils attack that turn. It may fail.

TM20EndureNormalStatus--10

Always leaves at least 1HP.

TM21FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

TM22Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

TM25ThunderElectricSpecial1207010

An attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that is based on loyalty.

TM29PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

TM30Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

TM31Mud-SlapGroundSpecial2010010

Reduces the foe's accuracy.

TM32Double TeamNormalStatus--15

Heightens evasive­ ness.

TM33Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

TM34SwaggerNormalStatus-9015

Causes confusion and raises ATTACK.

TM35Sleep TalkNormalStatus--10

Randomly attacks while asleep.

TM41Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

TM42Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

TM44RestPsychicStatus--5

Sleep for 2 turns to fully recover.

TM45AttractNormalStatus-10015

Makes the opposite gender infatuated.

TM46ThiefDarkPhysical4010010

An attack that may steal a held item.

TM48Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

TM50NightmareGhostStatus-10015

A sleeper loses 1/4 HP every turn.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.