Mr. Mime
#156 in the Gold and Silver Pokédex • Barrier Pokémon
Mr. Mime
#156 in the Gold and Silver Pokédex • Barrier Pokémon
Stats
Min
Max
HP
40
190
284
Attack
45
85
207
Defense
65
121
251
Sp. Atk
100
184
328
Sp. Def
120
220
372
Speed
90
166
306
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Original Johto #156 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 45 |
| Base Exp. | 161 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Gold
A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.

Pokémon Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 5% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | During the day |
Celadon City Celadon City Prize Corner | Receive as a gift | 15 | 100% | Have at least 3333 coins in your Coin Case |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 5% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 4% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | At night |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 1% | During the day |
Celadon City Celadon City Prize Corner | Receive as a gift | 15 | 100% | Have at least 3333 coins in your Coin Case |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Barrier | ![]() | Status | - | - | 30 | Sharply increases user's DEFENSE. |
| 6 | Confusion | ![]() | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| 11 | Substitute | ![]() | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 16 | Meditate | ![]() | Status | - | - | 40 | Raises the user's ATTACK. |
| 21 | Double Slap | ![]() | Physical | 15 | 85 | 10 | Repeatedly slaps 2-5 times. |
| 26 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 26 | Reflect | ![]() | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 31 | Encore | ![]() | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 36 | Psybeam | ![]() | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 41 | Baton Pass | ![]() | Status | - | - | 40 | Switches while keeping effects. |
| 46 | Safeguard | ![]() | Status | - | - | 25 | Prevents all status problems. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | An attack that always confuses. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM09 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe's stat changes. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| TM13 | Snore | ![]() | Physical | 40 | 100 | 15 | An attack useable only while asleep. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| TM31 | Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Reduces the foe's accuracy. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM33 | Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch. May cause freezing. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM41 | Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electric punch. It may paralyze. |
| TM42 | Dream Eater | ![]() | Special | 100 | 100 | 15 | Steals HP from a sleeping victim. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may steal a held item. |
| TM48 | Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch. May cause a burn. |
| TM50 | Nightmare | ![]() | Status | - | 100 | 15 | A sleeper loses 1/4 HP every turn. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Future Sight | ![]() | Special | 80 | 90 | 15 | An attack that hits on 3rd turn. |
| Hypnosis | ![]() | Status | - | 60 | 20 | May put the foe to sleep. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe. |





































Status
Special
Physical






