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R/S / Pokédex

Mr. Mime

Back to Pokédex

Mr. Mime

#122 in the National Pokédex • Barrier Pokémon

This species is outside the Hoenn Pokédex. Obtaining it in Ruby or Sapphire requires a compatible Generation III trade or historical event.

Mr. Mime sprite

Normal

Shiny Mr. Mime sprite

Shiny

Pokédex entries

Ruby

MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

Sapphire

MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

Details

Type

Psychic

Category

Barrier Pokémon

Abilities

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

National Pokédex

#0122

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Mr. Mime, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpD
Catch rate
45
Base Exp.
136

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 (256 steps per cycle; elapsed hatch time varies)

Evolution

Evolution requirements shown in a compact table or chain view.
Mr. Mime

Mr. Mime

#122

No evolutions

Held Items

Items this Pokémon may hold when encountered in the wild.

These are the game’s programmed wild held-item rates. They do not establish a wild encounter location.

Ruby
5%
Sapphire
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBarrierPsychicStatus--30

Creates a barrier that sharply raises DEFENSE.

5ConfusionPsychicSpecial5010025

A psychic attack that may cause confusion.

9SubstituteNormalStatus--10

Creates a decoy using 1/4 of the user's maximum HP.

13MeditatePsychicStatus--40

Meditates in a peaceful fashion to raise ATTACK.

17Double SlapNormalPhysical158510

Repeatedly slaps the foe 2 to 5 times.

21Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

21ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

25EncoreNormalStatus-1005

Makes the foe repeat its last move over 2 to 6 turns.

29PsybeamPsychicSpecial6510020

Fires a peculiar ray that may confuse the foe.

33RecycleNormalStatus--10

Recycles a used item for one more use.

37TrickPsychicStatus-10010

Tricks the foe into trading held items.

41Role PlayPsychicStatus--10

Mimics the target and copies its special ability.

45PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

49Baton PassNormalStatus--40

Switches out the user while keeping effects in play.

53SafeguardNormalStatus--25

A mystical force prevents all status problems.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM04Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden Power

Varies by IVs

Varies By Type30–7010015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE-type moves for 5 turns.

TM12TauntDarkStatus-10020

Taunts the foe into only using attack moves.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM16Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER-type moves for 5 turns.

TM20SafeguardNormalStatus--25

A mystical force prevents all status problems.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM22Solar BeamGrassSpecial12010010

Absorbs light in one turn, then attacks next turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe's SP. DEF.

TM31Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM41TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe's held item.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

TM49SnatchDarkStatus--10

Steals the effects of the move the foe uses next.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Fake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

Future SightPsychicSpecial809015

Heightens inner power to strike 2 turns later.

HypnosisPsychicStatus-6020

A hypnotizing move that may induce sleep.

MimicNormalStatus--10

Copies a move used by the foe during one battle.

Psych UpNormalStatus--10

Copies the foe's effect(s) and gives to the user.

TrickPsychicStatus-10010

Tricks the foe into trading held items.

Traits

Ability options available to this Pokémon in this game.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

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