Starmie
#144 in the Ruby and Sapphire Pokédex • Mysterious Pokémon
Starmie
#144 in the Ruby and Sapphire Pokédex • Mysterious Pokémon
Stats
Min
Max
HP
60
230
324
Attack
75
139
273
Defense
85
157
295
Sp. Atk
100
184
328
Sp. Def
85
157
295
Speed
115
211
361
Total
520
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Starmie
Mysterious Pokémon


Growth
| EV yield | 2 Spe |
|---|---|
| Catch rate | 60 |
| Base Exp. | 182 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
STARMIE’s center section - the core - glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”

Sapphire
STARMIE swims through water by spinning its star-shaped body as if it were a propeller on a ship. The core at the center of this Pokémon’s body glows in seven colors.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Staryu #143 | Use Water Stone | ![]() Starmie #144 |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| Start | Recover | ![]() | Status | - | - | 20 | Recovers up to half the user’s maximum HP. |
| Start | Swift | ![]() | Physical | 60 | - | 20 | Sprays star-shaped rays that never miss. |
| Start | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | Spins the body at high speed to strike the foe. |
| 33 | Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Traits
Illuminate
Encounter rate increases.
Doubles the wild encounter rate.
Natural Cure
Heals upon switching out.
Cures any major status ailment upon switching out.










































Special
Status
Physical
