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Starmie

Starmie

#144 in the Ruby and Sapphire Pokédex • Mysterious Pokémon

Starmie

#144 in the Ruby and Sapphire Pokédex • Mysterious Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

75

139

273

Defense

85

157

295

Sp. Atk

100

184

328

Sp. Def

85

157

295

Speed

115

211

361

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Staryu

Pinsir

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#144
WaterPsychic

Height

1.1 m (3'07")

Weight

80 kg (176.4 lbs)

Abilities

IlluminateNatural Cure

It's Super Effective

Damage multipliers Starmie takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Bug

Ghost

Dark

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Fighting

0.5×

Psychic

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Spe
Catch rate
60
Base Exp.
182

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 3
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Ruby box art

Ruby

STARMIE’s center section - the core - glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”

Pokémon Sapphire box art

Sapphire

STARMIE swims through water by spinning its star-shaped body as if it were a propeller on a ship. The core at the center of this Pokémon’s body glows in seven colors.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Staryu

Staryu

#143

Water StoneUse Water Stone
Starmie

Starmie

#144

Held Items

Items this Pokémon may hold when encountered in the wild.
Star PieceStar Piece
Ruby
5%
Sapphire
5%
Ruby
50%
Sapphire
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWater GunWaterSpecial4010025

Squirts water to attack the foe.

StartRecoverNormalStatus--20

Recovers up to half the user’s maximum HP.

StartSwiftNormalPhysical60-20

Sprays star-shaped rays that never miss.

StartRapid SpinNormalPhysical2010040

Spins the body at high speed to strike the foe.

33Confuse RayGhostStatus-10010

A sinister ray that confuses the foe.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM03Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM07HailIceStatus--10

Summons a hailstorm that strikes every turn.

TM10Hidden PowerNormalPhysical110015

The effectiveness varies with the user.

TM13Ice BeamIceSpecial9510010

Blasts the foe with an icy beam that may freeze it.

TM14BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM16Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

HM03SurfWaterSpecial9510015

Creates a huge wave, then crashes it down on the foe.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

HM07WaterfallWaterSpecial8010015

Charges the foe with speed to climb waterfalls.

HM08DiveWaterSpecial6010010

Dives underwater the first turn and strikes next turn.

Traits

Ability options available to this Pokémon in this game.

Illuminate

Encounter rate increases.

Doubles the wild encounter rate.

Natural Cure

Heals upon switching out.

Cures any major status ailment upon switching out.

#143

Staryu

#167

Pinsir

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