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Mr. Mime

#122 in the FireRed and LeafGreen Pokédex • Barrier Pokémon

FireRed

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

LeafGreen

If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.

Egg Group

Human-Like

Steps to Hatch

6,400

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

161
Mr. Mime

Mr. Mime

#122

No evolutions

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#122
Psychic

Height

1.3 m

Weight

54.5 kg

Base XP

161

Abilities

SoundproofFilter

HP

40

Attack

45

Defense

65

Sp. Atk

100

Sp. Def

120

Speed

90

Total

460

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartBarrierPsychicStatus--30

The user creates a sturdy wall that sharply raises its DEFENSE stat.

5ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

8SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

12MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

15Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times.

19Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

19ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

22Magical LeafGrassSpecial60-20

The foe is attacked with a strange leaf that cannot be evaded.

26EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

29PsybeamPsychicSpecial6510020

A peculiar ray is shot at the foe. It may leave the foe confused.

33RecycleNormalStatus--10

A move that recycles a used item for use once more.

36TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

40Role PlayPsychicStatus--10

The user mimics the foe completely and copies the foe’s ability.

43PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

47Baton PassNormalStatus--40

The user switches out, passing along any stat changes to the new battler.

50SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

Class
Description
Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

Class
Description
HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

Filter

Decreases damage taken from super-effective moves by 1/4.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Mr Mime

Mr. Mime

#122 in the FireRed and LeafGreen Pokédex • Barrier Pokémon

FireRed

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

LeafGreen

If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.

Egg Group

Human-Like

Steps to Hatch

6,400

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

161
Mr. Mime

Mr. Mime

#122

No evolutions

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#122
Psychic

Height

1.3 m

Weight

54.5 kg

Base XP

161

Abilities

SoundproofFilter

HP

40

Attack

45

Defense

65

Sp. Atk

100

Sp. Def

120

Speed

90

Total

460

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartBarrierPsychicStatus--30

The user creates a sturdy wall that sharply raises its DEFENSE stat.

5ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

8SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

12MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

15Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times.

19Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

19ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

22Magical LeafGrassSpecial60-20

The foe is attacked with a strange leaf that cannot be evaded.

26EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

29PsybeamPsychicSpecial6510020

A peculiar ray is shot at the foe. It may leave the foe confused.

33RecycleNormalStatus--10

A move that recycles a used item for use once more.

36TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

40Role PlayPsychicStatus--10

The user mimics the foe completely and copies the foe’s ability.

43PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

47Baton PassNormalStatus--40

The user switches out, passing along any stat changes to the new battler.

50SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

Class
Description
Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

Class
Description
HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

Filter

Decreases damage taken from super-effective moves by 1/4.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.