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Mr Mime

Mr. Mime

#122 in the FireRed and LeafGreen Pokédex • Barrier Pokémon

Mr. Mime

#122 in the FireRed and LeafGreen Pokédex • Barrier Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#122
Psychic

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

Abilities

Soundproof

It's Super Effective

Damage multipliers Mr. Mime takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpD
Catch rate
45
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

Pokémon LeafGreen box art

LeafGreen

If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.

Evolution

Evolution requirements shown in a compact table or chain view.
Mr. Mime

Mr. Mime

#122

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBarrierPsychicStatus--30

The user creates a sturdy wall that sharply raises its DEFENSE stat.

5ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

8SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

12MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

15Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times.

19Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

19ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

22Magical LeafGrassSpecial60-20

The foe is attacked with a strange leaf that cannot be evaded.

26EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

29PsybeamPsychicSpecial6510020

A peculiar ray is shot at the foe. It may leave the foe confused.

33RecycleNormalStatus--10

A move that recycles a used item for use once more.

36TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

40Role PlayPsychicStatus--10

The user mimics the foe completely and copies the foe’s ability.

43PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

47Baton PassNormalStatus--40

The user switches out, passing along any stat changes to the new battler.

50SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

Traits

Ability options available to this Pokémon in this game.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

#121

Starmie

#123

Scyther

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