Mr. Mime
#156 in the Crystal Pokédex • Barrier Pokémon
Pokémon Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Mr. Mime
#156
No evolutions
Pokémon Crystal
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 5% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 30 | 5% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 4% | In the morning |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | During the day |
Sea Route 21 Road 21 | Walking in tall grass or a cave | 28 | 1% | In the morning |

Normal

Shiny
Mr. Mime
Barrier Pokémon

HP
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from


| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Barrier | ![]() | Status | - | - | 30 | Sharply increases user's DEFENSE. |
| 6 | Confusion | ![]() | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| 11 | Substitute | ![]() | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 16 | Meditate | ![]() | Status | - | - | 40 | Raises the user's ATTACK. |
| 21 | Double Slap | ![]() | Physical | 15 | 85 | 10 | Repeatedly slaps 2-5 times. |
| 26 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 26 | Reflect | ![]() | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 31 | Encore | ![]() | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 36 | Psybeam | ![]() | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 41 | Baton Pass | ![]() | Status | - | - | 40 | Switches while keeping effects. |
| 46 | Safeguard | ![]() | Status | - | - | 25 | Prevents all status problems. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Future Sight | ![]() | Special | 80 | 90 | 15 | An attack that hits on 3rd turn. |
| Hypnosis | ![]() | Status | - | 60 | 20 | May put the foe to sleep. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |
| TM01 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | An attack that always confuses. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM09 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe's stat changes. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| TM13 | Snore | ![]() | Special | 40 | 100 | 15 | An attack useable only while asleep. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| TM31 | Mud-Slap | ![]() | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM33 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | An icy punch. May cause freezing. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM41 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | An electric punch. It may paralyze. |
| TM42 | Dream Eater | ![]() | Special | 100 | 100 | 15 | Steals HP from a sleeping victim. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may steal a held item. |
| TM48 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | A fiery punch. May cause a burn. |
| TM50 | Nightmare | ![]() | Status | - | 100 | 15 | A sleeper loses 1/4 HP every turn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Thunderbolt | ![]() | Special | 95 | 100 | 15 | An attack that may cause paralysis. |




















Status
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