Scyther
#110 in the Crystal Pokédex • Mantis Pokémon
Pokémon Crystal
It's very proud of its speed. It moves so fast that its opponent does not even know what knocked it down.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Scyther #110 | Trade holding Metal Coat | ![]() Scizor #111 |

Normal

Shiny
Scyther
Mantis Pokémon


HP
70
Attack
110
Defense
80
Sp. Atk
55
Sp. Def
80
Speed
105
Total
500
Type Chart
Weaknesses
Takes 4× from

Takes 2× from




Resistances
Takes 0× from

Takes 0.25× from


Takes 0.5× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | Lets the user get in the first hit. |
| 6 | Focus Energy | ![]() | Status | - | - | 30 | Raises the criti cal hit ratio. |
| 12 | Pursuit | ![]() | Physical | 40 | 100 | 20 | Heavily strikes switching Pokémon. |
| 18 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Leaves the foe with at least 1HP. |
| 24 | Agility | ![]() | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 30 | Wing Attack | ![]() | Physical | 60 | 100 | 35 | Strikes the target with wings. |
| 36 | Slash | ![]() | Physical | 70 | 100 | 20 | Has a high criti cal hit ratio. |
| 42 | Swords Dance | ![]() | Status | - | - | 30 | A dance that in creases ATTACK. |
| 48 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Baton Pass | ![]() | Status | - | - | 40 | Switches while keeping effects. |
| Counter | ![]() | Physical | - | 100 | 20 | Returns a physical blow double. |
| Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| Razor Wind | ![]() | Special | 80 | 75 | 10 | 1st turn: Prepare 2nd turn: Attack |
| Reversal | ![]() | Physical | - | 100 | 15 | Stronger if the user's HP is low. |
| Safeguard | ![]() | Status | - | - | 25 | Prevents all status problems. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | Cuts using claws, scythes, etc. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM08 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may lower DEFENSE. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| TM13 | Snore | ![]() | Special | 40 | 100 | 15 | An attack useable only while asleep. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM39 | Swift | ![]() | Special | 60 | - | 20 | An attack that never misses. |
| TM43 | Detect | ![]() | Status | - | - | 5 | Evades attack that turn. It may fail. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may steal a held item. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | Stiff wings strike the foe. |
| TM49 | Fury Cutter | ![]() | Physical | 10 | 95 | 20 | Successive hits raise power. |






















Status
Physical

Special


