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E / Pokédex

Mr Mime

Mr. Mime

#122 in the National Pokédex • Barrier Pokémon

Mr. Mime

#122 in the National Pokédex • Barrier Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#122
Psychic

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

Abilities

Soundproof

It's Super Effective

Damage multipliers Mr. Mime takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpD
Catch rate
45
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Emerald box art

Pokémon Emerald

A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Evolution

Evolution requirements shown in a compact table or chain view.
Mr. Mime

Mr. Mime

#122

No evolutions

Held Items

Items this Pokémon may hold when encountered in the wild.
Leppa BerryLeppa Berry
5% chance

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBarrierPsychicStatus--30

Creates a barrier that sharply raises DEFENSE.

5ConfusionPsychicSpecial5010025

A psychic attack that may cause confusion.

9SubstituteNormalStatus--10

Creates a decoy using 1/4 of the user’s maximum HP.

13MeditatePsychicStatus--40

Meditates in a peaceful fashion to raise ATTACK.

17Double SlapNormalPhysical158510

Repeatedly slaps the foe 2 to 5 times.

21Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

21ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

25EncoreNormalStatus-1005

Makes the foe repeat its last move over 2 to 6 turns.

29PsybeamPsychicSpecial6510020

Fires a peculiar ray that may confuse the foe.

33RecycleNormalStatus--10

Recycles a used item for one more use.

37TrickPsychicStatus-10010

Tricks the foe into trading held items.

41Role PlayPsychicStatus--10

Mimics the target and copies its special ability.

45PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

49Baton PassNormalStatus--40

Switches out the user while keeping effects in play.

53SafeguardNormalStatus--25

A mystical force prevents all status problems.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Emerald.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM04Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden PowerNormalPhysical110015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE- type moves for 5 turns.

TM12TauntDarkStatus-10020

Taunts the foe into only using attack moves.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM16Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

TM20SafeguardNormalStatus--25

A mystical force prevents all status problems.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM22Solar BeamGrassSpecial12010010

Absorbs light in one turn, then attacks next turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM41TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe’s held item.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

TM49SnatchDarkStatus--10

Steals the effects of the move the target uses next.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

A full-body slam that may cause paralysis.

CounterFightingPhysical-10020

Retaliates any physical hit with double the power.

Double-EdgeNormalPhysical12010015

A life-risking tackle that also hurts the user.

Dream EaterPsychicSpecial10010015

Takes one half the damage inflicted on a sleeping foe.

EndureNormalStatus--10

Endures any attack for 1 turn, leaving at least 1HP.

Fire PunchFireSpecial7510015

A fiery punch that may burn the foe.

Ice PunchIceSpecial7510015

An icy punch that may freeze the foe.

Mega KickNormalPhysical120755

An extremely powerful kick with intense force.

Mega PunchNormalPhysical808520

A strong punch thrown with incredible power.

MetronomeNormalStatus--10

Waggles a finger to use any Pokémon move at random.

MimicNormalStatus--10

Copies a move used by the foe during one battle.

Mud-SlapGroundPhysical2010010

Hurls mud in the foe’s face to reduce its accuracy.

Psych UpNormalStatus--10

Copies the foe’s effect(s) and gives to the user.

Seismic TossFightingPhysical-10020

Inflicts damage identical to the user’s level.

Sleep TalkNormalStatus--10

Uses an available move randomly while asleep.

SnoreNormalPhysical4010015

A loud attack that can be used only while asleep.

SubstituteNormalStatus--10

Creates a decoy using 1/4 of the user’s maximum HP.

SwaggerNormalStatus-9015

Confuses the foe, but also sharply raises ATTACK.

Thunder PunchElectricSpecial7510015

An electrified punch that may paralyze the foe.

Thunder WaveElectricStatus-10020

A weak jolt of electricity that paralyzes the foe.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Fake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

Future SightPsychicSpecial809015

Heightens inner power to strike 2 turns later.

HypnosisPsychicStatus-6020

A hypnotizing move that may induce sleep.

MimicNormalStatus--10

Copies a move used by the foe during one battle.

Psych UpNormalStatus--10

Copies the foe’s effect(s) and gives to the user.

TrickPsychicStatus-10010

Tricks the foe into trading held items.

Traits

Ability options available to this Pokémon in this game.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

#144

Starmie

#123

Scyther

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