Mr. Mime in Pokémon X & Y
#122 in the X and Y Pokédex • Barrier Pokémon
Mr. Mime in the National PokédexPokédex entries
Pokémon X
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Pokémon Y
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Mr. Mime in Other Games
National Dex pageMin
Max
HP
40
190
284
Attack
45
85
207
Defense
65
121
251
Sp. Atk
100
184
328
Sp. Def
120
220
372
Speed
90
166
306
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Coastal Kalos #114 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 45 |
| Base Exp. | 161 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mime Jr. #439 | Level up knowing Mimic | ![]() Mr. Mime #122 |
X| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Reflection Cave Reflection Cave (unknown area 305) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 305) | Walking in tall grass or a cave | 23 | 10% | - |
Reflection Cave Reflection Cave (unknown area 306) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 306) | Walking in tall grass or a cave | 23 | 10% | - |
Reflection Cave Reflection Cave (unknown area 307) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 307) | Walking in tall grass or a cave | 23 | 10% | - |
Reflection Cave Reflection Cave (unknown area 308) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 308) | Walking in tall grass or a cave | 23 | 10% | - |
Y| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Reflection Cave Reflection Cave (unknown area 305) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 305) | Walking in tall grass or a cave | 23 | 10% | - |
Reflection Cave Reflection Cave (unknown area 306) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 306) | Walking in tall grass or a cave | 23 | 10% | - |
Reflection Cave Reflection Cave (unknown area 307) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 307) | Walking in tall grass or a cave | 23 | 10% | - |
Reflection Cave Reflection Cave (unknown area 308) | Walking in tall grass or a cave | 22 | 10% | - |
Reflection Cave Reflection Cave (unknown area 308) | Walking in tall grass or a cave | 23 | 10% | - |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Confusion The target is hit by a weak telekinetic force. This may also confuse the target. | ![]() | ![]() | 50 | 100 | 25 |
| Start | Barrier The user throws up a sturdy wall that sharply raises its Defense stat. | ![]() | ![]() | - | - | 20 |
| Start | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Start | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ![]() | ![]() | - | - | 10 |
| Start | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ![]() | ![]() | - | - | 10 |
| Start | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| Start | Quick Guard The user protects itself and its allies from priority moves. | ![]() | ![]() | - | - | 15 |
| Start | Misty Terrain The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | ![]() | ![]() | - | - | 10 |
| 4 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | 20 |
| 8 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | ![]() | ![]() | - | - | 40 |
| 11 | Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | ![]() | ![]() | 15 | 85 | 10 |
| 15 | Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 |
| 15 | Psywave The target is attacked with an odd psychic wave. The attack varies in intensity. | ![]() | ![]() | - | 100 | 15 |
| 18 | Encore The user compels the target to keep using only the move it last used for three turns. | ![]() | ![]() | - | 100 | 5 |
| 22 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| 22 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| 25 | Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 |
| 29 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| 32 | Recycle The user recycles a held item that has been used in battle so it can be used again. | ![]() | ![]() | - | - | 10 |
| 36 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| 39 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| 43 | Role Play The user mimics the target completely, copying the target’s natural Ability. | ![]() | ![]() | - | - | 10 |
| 46 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 |
| 50 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM03 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM22 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ![]() | ![]() | 60 | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | ![]() | ![]() | 120 | 70 | 5 |
| TM53 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | ![]() | ![]() | 90 | 100 | 10 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM57 | Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ![]() | ![]() | 50 | 90 | 10 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM70 | Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 100 | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM83 | Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | ![]() | ![]() | 100 | 100 | 15 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 90 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM98 | Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | 40 | 100 | 20 |
| TM99 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. | ![]() | ![]() | - | 100 | 10 |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 |
| Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | ![]() | ![]() | - | 60 | 20 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | ![]() | ![]() | - | - | 20 |
| Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ![]() | ![]() | - | - | 10 |
| Teeter Dance The user performs a wobbly dance that confuses the Pokémon around it. | ![]() | ![]() | - | 100 | 20 |
| Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| Wake-Up Slap This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | ![]() | ![]() | 70 | 100 | 10 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Mime Jr — breeding |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ![]() | ![]() | - | - | 10 | Mime Jr — breeding |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Mime Jr — level up (level 1) |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | ![]() | ![]() | 95 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | ![]() | ![]() | 95 | 100 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | ![]() | ![]() | 70 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | ![]() | ![]() | 70 | 100 | 20 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | ![]() | ![]() | - | - | 10 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | ![]() | ![]() | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. | ![]() | ![]() | 90 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 | Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only |
Soundproof
Ability Slot 1
Gives full immunity to all sound-based moves.
Protects against sound-based moves.
Filter
Ability Slot 2
Reduces damage from supereffective attacks.
Decreases damage taken from super-effective moves by 1/4.
Technician(Hidden Ability)
Powers up the Pokémon’s weaker moves.
Strengthens moves of 60 base power or less to 1.5× their power.























































