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National Dex / Mr. Mime

Mr. Mime

Back to Pokédex

#0122 in the National Pokédex • Barrier Pokémon

Mr. Mime sprite

Normal

Shiny Mr. Mime sprite

Shiny

Pokémon HOME art

Details

Category

Barrier Pokémon

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

National Pokédex

#0122

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mr. Mime, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#0439

Level up knowing Mimic

Mr. Mime

Mr. Mime

#0122

Mr. Mime

Mr. Mime

#0122

Level 42

Mr. Rime

Mr. Rime

#0866

Other forms of Mr. Mime in the National Pokédex, with their types and base stats.

Mr. Mime sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mr. Mime in Pokémon GO
Shiny Mr. Mime in Pokémon GO
Galarian Mr. Mime in Pokémon GO
Shiny Galarian Mr. Mime in Pokémon GO

Main Series

Legends: Z-A

2025

Mr. Mime in Pokémon Legends: Z-A
Shiny Mr. Mime in Pokémon Legends: Z-A
Galarian Mr. Mime in Pokémon Legends: Z-A
Shiny Galarian Mr. Mime in Pokémon Legends: Z-A

Legends: Arceus

2022

Mr. Mime in Pokémon Legends: Arceus
Shiny Mr. Mime in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Mr. Mime in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Mr. Mime in Pokémon Sword & Shield
Shiny Mr. Mime in Pokémon Sword & Shield
Galarian Mr. Mime in Pokémon Sword & Shield
Shiny Galarian Mr. Mime in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Mr. Mime in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Mr. Mime in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Mr. Mime in Pokémon Ultra Sun & Ultra Moon
Shiny Mr. Mime in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mr. Mime in Pokémon Sun & Moon
Shiny Mr. Mime in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mr. Mime in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mr. Mime in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mr. Mime in Pokémon X & Y
Shiny Mr. Mime in Pokémon X & Y

Black 2 & White 2

2012

Mr. Mime in Pokémon Black 2 & White 2
Shiny Mr. Mime in Pokémon Black 2 & White 2

Black & White

2010

Mr. Mime in Pokémon Black & White
Shiny Mr. Mime in Pokémon Black & White

HeartGold & SoulSilver

2009

Mr. Mime in Pokémon HeartGold & SoulSilver
Shiny Mr. Mime in Pokémon HeartGold & SoulSilver

Platinum

2008

Mr. Mime in Pokémon Platinum
Shiny Mr. Mime in Pokémon Platinum

Diamond & Pearl

2006

Mr. Mime in Pokémon Diamond & Pearl
Shiny Mr. Mime in Pokémon Diamond & Pearl

Emerald

2004

Mr. Mime in Pokémon Emerald
Shiny Mr. Mime in Pokémon Emerald

FireRed & LeafGreen

2004

Mr. Mime in Pokémon FireRed & LeafGreen
Shiny Mr. Mime in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Mr. Mime in Pokémon Ruby & Sapphire
Shiny Mr. Mime in Pokémon Ruby & Sapphire

Crystal

2000

Mr. Mime in Pokémon Crystal
Shiny Mr. Mime in Pokémon Crystal

Gold & Silver

1999

Mr. Mime in Pokémon Gold & Silver
Shiny Mr. Mime in Pokémon Gold & Silver

Yellow

1998

Mr. Mime in Pokémon Yellow

Red & Blue

1996

Mr. Mime in Pokémon Red & Blue

Pick a game to see what Mr. Mime learns there.
Mr. Mime in Legends: Z-A

Moves Mr. Mime learns by leveling up in Legends: Z-A.
Class
Evo.Haze

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Ice---
Evo.Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Ice---
Evo.Smokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Normal---
StartConfuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
StartHypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
8Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
12Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
15Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
17Infestation

The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.

Bug20--
20Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
24Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
28Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
32Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
36Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
36Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
36Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
40Mystical Fire

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Fire75--
44Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
48Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
Moves Mr. Mime can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM142First Impression

The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

Bug90--
TM144Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

Ice40--

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