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HOME / Mr Mime

Mr Mime

#0122 in the National Pokédex • Barrier Pokémon

#0122 in the National Pokédex • Barrier Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#0122
PsychicFairy

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

Abilities

SoundproofFilterTechnicianHidden

It's Super Effective

Damage multipliers Mr. Mime takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Poison

Ghost

Steel

Resists

Dragon

Fighting

0.25×

Psychic

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#0439

Level up knowing Mimic

Mr. Mime

Mr. Mime

#0122

Mr. Mime

Mr. Mime

#0122

Level 42

Mr. Rime

Mr. Rime

#0866

Family

Other forms of Mr. Mime in the National Pokédex, with their types and base stats.
Galarian Mr. Mime

Galarian Mr. Mime

Galarian
IcePsychic

HP

50

Atk

65

Def

65

SpA

90

SpD

90

Spe

100

Vital Spirit • Screen Cleaner • Ice Body (Hidden)

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

An attack that may cause confusion.

StartBarrierPsychicStatus--20

Sharply increases user's DEFENSE.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

StartGuard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.

StartMisty TerrainFairyStatus--10

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

StartPoundNormalPhysical4010035

Pounds with fore­ legs or tail.

4CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

22Magical LeafGrassSpecial60-20

Attacks with a strange leaf that cannot be evaded.

23Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

31Double SlapNormalPhysical158510

Repeatedly slaps 2-5 times.

31EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

33RecycleNormalStatus--10

Recycles a used item for one more use.

36PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

37TrickPsychicStatus-10010

Tricks the foe into trading held items.

39MeditatePsychicStatus--40

Raises the user's ATTACK.

40Sucker PunchDarkPhysical701005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

41Baton PassNormalStatus--40

Switches while keeping effects.

41Role PlayPsychicStatus--10

Mimics the target and copies its special ability.

46SafeguardNormalStatus--25

Prevents all status problems.

47SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0SubmissionFightingPhysical808020

An attack that al­ so hurts the user.

0CounterFightingPhysical-10020

Returns a physical blow double.

0Seismic TossFightingPhysical-10020

The user's level equals damage HP.

0Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0TeleportPsychicStatus--20

A move for fleeing from battle.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0MetronomeNormalStatus--10

Randomly uses any POKéMON move.

0Skull BashNormalPhysical13010010

1st turn: Prepare 2nd turn: Attack

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0PsywavePsychicSpecial-10015

An attack with variable power.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

0Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

0Thunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0NightmareGhostStatus-10015

A sleeper loses 1/4 HP every turn.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Mud-SlapGroundSpecial2010010

Reduces the foe's accuracy.

0Zap CannonElectricSpecial120505

An attack that always paralyzes.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Dynamic PunchFightingPhysical100505

An attack that always confuses.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Psych UpNormalStatus--10

Copies the foe's stat changes.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0SnatchDarkStatus--10

Steals the effects of the move the foe uses next.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

0Aerial AceFlyingPhysical60-20

An extremely speedy and unavoidable attack.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

0InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0CharmFairyStatus-10020

Sharply lowers the foe's ATTACK.

0UproarNormalSpecial9010010

Causes an uproar for 2 to 5 turns and prevents sleep.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Confuse RayGhostStatus-10010

A move that causes confusion.

Fake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

HypnosisPsychicStatus-6020

May put the foe to sleep.

Icy WindIceSpecial559515

An icy attack that lowers SPEED.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Teeter DanceNormalStatus-10020

Confuses all POKéMON on the scene.

TickleNormalStatus-10020

Makes the foe laugh to lower ATTACK and DEFENSE.

Wake-Up SlapFightingPhysical7010010

This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

Games

Games where Mr. Mime appears, in release order. Each link opens that game's Pokédex page.

Red & Blue

1996

Mr. Mime in Red & Blue

Mr. Mime

Yellow

1998

Gold & Silver

1999

Crystal

2000

FireRed & LeafGreen

2004

Black & White

2010

Omega Ruby & Alpha Sapphire

2014

Pokémon GO

2016

Ultra Sun & Ultra Moon

2017

Sword & Shield

2019

Brilliant Diamond & Shining Pearl

2021

#0121

Starmie

#0123

Scyther

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