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Starmie

Starmie

#121 in the Scarlet and Violet Pokédex • Mysterious Pokémon

Starmie

#121 in the Scarlet and Violet Pokédex • Mysterious Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

60

Attack

75

Defense

85

Sp. Atk

100

Sp. Def

85

Speed

115

Total

520

Staryu

Mr. Mime

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#121
WaterPsychic

Height

0.1 m (0'04")

Weight

8 kg (17.6 lbs)

Abilities

IlluminateNatural CureAnalyticHidden

It's Super Effective

Damage multipliers Starmie takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Bug

Ghost

Dark

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Fighting

0.5×

Psychic

0.5×

Steel

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Staryu

Staryu

#120

Water StoneUse Water Stone
Starmie

Starmie

#121

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

StartWater GunWaterSpecial4010025

Squirts water to attack.

StartHardenNormalStatus--30

Raises the user's DEFENSE.

StartRecoverNormalStatus--10

Restores HP by 1/2 the max HP.

StartRapid SpinNormalPhysical5010040

A high-speed spinning attack.

StartHydro PumpWaterSpecial110805

A powerful water- type attack.

StartSpotlightNormalStatus--15

The user shines a spotlight on the target so that only the target will be attacked during the turn.

StartPsybeamPsychicSpecial6510020

An attack that may confuse the foe.

StartMinimizeNormalStatus--10

Heightens evasive­ ness.

StartCosmic PowerPsychicStatus--20

Raises DEFENSE and SP. DEF with a mystic power.

StartPower GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

37Confuse RayGhostStatus-10010

A move that causes confusion.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0SurfWaterSpecial9010015

A strong water- type attack.

0Ice BeamIceSpecial9010010

An attack that may freeze the foe.

0BlizzardIceSpecial110705

An attack that may freeze the foe.

0Bubble BeamWaterSpecial6510020

An attack that may lower SPEED.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0TeleportPsychicStatus--20

A move for fleeing from battle.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0SwiftNormalSpecial60-20

An attack that never misses.

0Skull BashNormalPhysical13010010

1st turn: Prepare 2nd turn: Attack

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0PsywavePsychicSpecial-10015

An attack with variable power.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Tri AttackNormalSpecial8010010

Fires three kinds of beams at once.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0WaterfallWaterPhysical8010015

An aquatic charge attack.

0Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

0NightmareGhostStatus-10015

A sleeper loses 1/4 HP every turn.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Zap CannonElectricSpecial120505

An attack that always paralyzes.

0Icy WindIceSpecial559515

An icy attack that lowers SPEED.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Psych UpNormalStatus--10

Copies the foe's stat changes.

0WhirlpoolWaterSpecial358515

Traps the foe for 2-5 turns.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0HailIceStatus--10

Summons a hailstorm that strikes every turn.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0DiveWaterPhysical8010010

Dives underwater the first turn and strikes next turn.

0Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

0RecycleNormalStatus--10

Recycles a used item for one more use.

0Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

0BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

0Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0AgilityPsychicStatus--30

Sharply increases the user's SPEED.

0Psycho CutPsychicPhysical7010020

The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.

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