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National Dex / Starmie Mega

Starmie Mega

Back to Pokédex

#0121 in the National Pokédex • Mysterious Pokémon

A Mega Evolution of Starmie

Mega Starmie sprite

Normal

Shiny Mega Starmie sprite

Shiny

Pokémon HOME art

Details

Category

Mysterious Pokémon

Abilities

Height

2.3 m (7'07")

Weight

80 kg (176.4 lbs)

National Pokédex

#0121

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

100

184

328

Defense

105

193

339

Sp. Atk

130

238

394

Sp. Def

105

193

339

Speed

120

220

372

Total

620

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Starmie, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Starmie sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Starmie in Pokémon GO
Shiny Mega Starmie in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Starmie in Pokémon Legends: Z-A
Shiny Mega Starmie in Pokémon Legends: Z-A

Moves Mega Starmie learns in Legends: Z-A.
Moves Mega Starmie learns by leveling up in Legends: Z-A.
Class
StartHarden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartTake Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
4Water Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
8Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
12Aqua Jet

The user attacks by lunging toward targets with blinding speed.

Water30--
16Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
20Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Water65--
24Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
32Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
36Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
40Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
42Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
44Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
48Recover

The user restores its own HP through cellular regeneration.

Normal---
56Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
Moves Mega Starmie can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM009Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Water60--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM144Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

Ice40--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--
TM148Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Water80--
TM156Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

Rock120--

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