| TM001 | Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Normal |  | 70 | - | - |
| TM003 | Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | Psychic |  | 80 | - | - |
| TM008 | Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Electric |  | - | - | - |
| TM009 | Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | Water |  | 60 | - | - |
| TM011 | Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | Fighting |  | - | - | - |
| TM013 | Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | Ice |  | 90 | - | - |
| TM016 | Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM019 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock |  | 80 | - | - |
| TM027 | Swift The user attacks by firing star-shaped rays at targets. | Normal |  | 60 | - | - |
| TM031 | Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM041 | Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Water |  | 60 | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM047 | Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | Psychic |  | - | - | - |
| TM048 | Self-Destruct The user emits explosive force, causing damage across a wide area. The user faints after using this move. | Normal |  | 200 | - | - |
| TM049 | Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | Ice |  | 55 | - | - |
| TM051 | Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | Normal |  | - | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM056 | Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Normal |  | 120 | - | - |
| TM059 | Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Psychic |  | 80 | - | - |
| TM063 | Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Psychic |  | 90 | - | - |
| TM067 | Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Electric |  | 90 | - | - |
| TM070 | Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | Water |  | 20 | - | - |
| TM073 | Surf The user attacks by swamping a wide area with a giant wave. | Water |  | 90 | - | - |
| TM076 | Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Water |  | 85 | - | - |
| TM084 | Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | Steel |  | 80 | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM092 | Dazzling Gleam The user attacks with a powerful flash of light. | Fairy |  | 80 | - | - |
| TM096 | Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Water |  | 110 | - | - |
| TM097 | Heal Block The user prevents targets from recovering HP through moves or items for a while. | Psychic |  | - | - | - |
| TM098 | Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | Water |  | 80 | - | - |
| TM105 | Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | Ice |  | 110 | - | - |
| TM106 | Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | Electric |  | 110 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM110 | Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | Water |  | 50 | - | - |
| TM120 | Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | Rock |  | 60 | - | - |
| TM127 | Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | Psychic |  | 100 | - | - |
| TM130 | Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Electric |  | 50 | - | - |
| TM144 | Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | Ice |  | 40 | - | - |
| TM146 | Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | Normal |  | 150 | - | - |
| TM147 | Tri Attack The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | Normal |  | 40 | - | - |
| TM148 | Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | Water |  | 80 | - | - |
| TM156 | Meteor Beam The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out. | Rock |  | 120 | - | - |