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Starmie

#121 in the Black and White Pokédex • Mysterious Pokémon

Pokémon Black

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

Pokémon White

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

Pokédexes

-

Egg Group

Water 3

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

182
PokémonRequiresEvolution
Staryu

Staryu

#120

Water StoneUse Water Stone
Starmie

Starmie

#121

Pokémon Black

LocationMethodLevelChanceConditions

Route 13

Road 13

Surfing in dark spots35-705%

-

Route 13

Road 13

Surfing in dark spots35-704%

-

Route 13

Road 13

Surfing in dark spots35-701%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 13

Road 13

Surfing in dark spots35-705%

-

Route 13

Road 13

Surfing in dark spots35-704%

-

Route 13

Road 13

Surfing in dark spots35-701%

-

Staryu

Mr. Mime

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#121
WaterPsychic

Height

1.1 m

Weight

80 kg

Base XP

182

Abilities

IlluminateNatural CureAnalytic

HP

60

Attack

75

Defense

85

Sp. Atk

100

Sp. Def

85

Speed

115

Total

520

Type Chart

Weaknesses

Takes 2× from

ElectricGrassBugGhostDark

Resistances

Takes 0.5× from

FireWaterIceFightingPsychicSteel
Star PieceStar Piece
Pokémon Black: 5%
Pokémon White: 5%
Pokémon Black: 50%
Pokémon White: 50%
Class
Description
StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartRecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

StartSwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

StartRapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

28Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Illuminate

Ability Slot 1

Raises the likelihood of meeting wild Pokémon.

Doubles the wild encounter rate.

Natural Cure

Ability Slot 2

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

Analytic

Hidden Ability

Boosts move power when the Pokémon moves last.

Strengthens moves to 1.3× their power when moving last.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Starmie

Starmie

#121 in the Black and White Pokédex • Mysterious Pokémon

Pokémon Black

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

Pokémon White

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

Pokédexes

-

Egg Group

Water 3

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

182
PokémonRequiresEvolution
Staryu

Staryu

#120

Water StoneUse Water Stone
Starmie

Starmie

#121

Pokémon Black

LocationMethodLevelChanceConditions

Route 13

Road 13

Surfing in dark spots35-705%

-

Route 13

Road 13

Surfing in dark spots35-704%

-

Route 13

Road 13

Surfing in dark spots35-701%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 13

Road 13

Surfing in dark spots35-705%

-

Route 13

Road 13

Surfing in dark spots35-704%

-

Route 13

Road 13

Surfing in dark spots35-701%

-

Staryu

Mr. Mime

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#121
WaterPsychic

Height

1.1 m

Weight

80 kg

Base XP

182

Abilities

IlluminateNatural CureAnalytic

HP

60

Attack

75

Defense

85

Sp. Atk

100

Sp. Def

85

Speed

115

Total

520

Type Chart

Weaknesses

Takes 2× from

ElectricGrassBugGhostDark

Resistances

Takes 0.5× from

FireWaterIceFightingPsychicSteel
Star PieceStar Piece
Pokémon Black: 5%
Pokémon White: 5%
Pokémon Black: 50%
Pokémon White: 50%
Class
Description
StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartRecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

StartSwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

StartRapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

28Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Illuminate

Ability Slot 1

Raises the likelihood of meeting wild Pokémon.

Doubles the wild encounter rate.

Natural Cure

Ability Slot 2

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

Analytic

Hidden Ability

Boosts move power when the Pokémon moves last.

Strengthens moves to 1.3× their power when moving last.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.