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HOME / Mr Mime Galarian

Mr Mime Galarian

#0122 in the National Pokédex • Barrier Pokémon

A form of Mr. Mime

#0122 in the National Pokédex • Barrier Pokémon

A form of Mr. Mime

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

65

121

251

Defense

65

121

251

Sp. Atk

90

166

306

Sp. Def

90

166

306

Speed

100

184

328

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Starmie

Scyther

Galarian Mr. Mime normal sprite

Normal

Shiny Galarian Mr. Mime sprite

Shiny

Galarian Mr. Mime

Barrier Pokémon

#0122
IcePsychic

Height

1.4 m (4'07")

Weight

56.8 kg (125.2 lbs)

Abilities

Vital SpiritScreen CleanerIce BodyHidden

It's Super Effective

Damage multipliers Galarian Mr. Mime takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Bug

Rock

Ghost

Dark

Steel

Resists

Ice

0.5×

Psychic

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#0439

Level up knowing Mimic

Mr. Mime

Mr. Mime

#0122

Mr. Mime

Mr. Mime

#0122

Level 42

Mr. Rime

Mr. Rime

#0866

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

Pounds with fore­ legs or tail.

StartMimicNormalStatus--10

Copies a move used by the foe.

StartLight ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

StartReflectPsychicStatus--20

Raises DEFENSE with a barrier.

StartProtectNormalStatus--10

Foils attack that turn. It may fail.

StartSafeguardNormalStatus--25

Prevents all status problems.

StartBaton PassNormalStatus--40

Switches while keeping effects.

StartEncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

StartRapid SpinNormalPhysical5010040

A high-speed spinning attack.

StartRole PlayPsychicStatus--10

Mimics the target and copies its special ability.

StartRecycleNormalStatus--10

Recycles a used item for one more use.

StartCopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

StartIce ShardIcePhysical4010030

The user flash freezes chunks of ice and hurls them. This move always goes first.

StartMisty TerrainFairyStatus--10

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

StartDazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

12ConfusionPsychicSpecial5010025

An attack that may cause confusion.

16Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches its place with one of its allies.

20Icy WindIceSpecial559515

An icy attack that lowers SPEED.

24Double KickFightingPhysical3010030

A double kicking attack.

28PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

32HypnosisPsychicStatus-6020

May put the foe to sleep.

36Mirror CoatPsychicSpecial-10020

Counters a SPCL. ATK. move double.

40Sucker PunchDarkPhysical701005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

44Freeze-DryIceSpecial7010020

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

48PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

52Teeter DanceNormalStatus-10020

Confuses all POKéMON on the scene.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Ice BeamIceSpecial9010010

An attack that may freeze the foe.

0BlizzardIceSpecial110705

An attack that may freeze the foe.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

0MetronomeNormalStatus--10

Randomly uses any POKéMON move.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0EndureNormalStatus--10

Always leaves at least 1HP.

0CharmFairyStatus-10020

Sharply lowers the foe's ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

0UproarNormalSpecial9010010

Causes an uproar for 2 to 5 turns and prevents sleep.

0HailIceStatus--10

Summons a hailstorm that strikes every turn.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0TrickPsychicStatus-10010

Tricks the foe into trading held items.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0Icicle SpearIcePhysical2510030

Attacks the foe by firing 2 to 5 icicles in a row.

0Iron DefenseSteelStatus--15

Hardens the body’s surface to sharply raise DEFENSE.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

0Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

0AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

0Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

0Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

0Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Confuse RayGhostStatus-10010

A move that causes confusion.

Fake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

TickleNormalStatus-10020

Makes the foe laugh to lower ATTACK and DEFENSE.

Games

Games where Mr. Mime appears, in release order. Each link opens that game's Pokédex page.

Pokémon GO

Galarian Mr. Mime in Pokémon GO
Shiny Galarian Mr. Mime in Pokémon GO

Galarian

#0121

Starmie

#0123

Scyther

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