Mime Jr.
#0439 in the National Pokédex • Mime Pokémon
Mime Jr.
#0439 in the National Pokédex • Mime Pokémon
Stats
Min
Max
HP
20
150
244
Attack
25
49
163
Defense
45
85
207
Sp. Atk
70
130
262
Sp. Def
90
166
306
Speed
60
112
240
Total
310
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Mime Jr.
Mime Pokémon
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mime Jr. #0439 | Level up knowing Mimic | ![]() Mr. Mime #0122 |
![]() Mr. Mime #0122 | Level 42 | ![]() Mr. Rime #0866 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Confusion | Psychic | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| Start | Barrier | Psychic | Status | - | - | 20 | Sharply increases user's DEFENSE. |
| Start | Tickle | Normal | Status | - | 100 | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. |
| Start | Pound | Normal | Physical | 40 | 100 | 35 | Pounds with fore legs or tail. |
| 4 | Copycat | Normal | Status | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 8 | Meditate | Psychic | Status | - | - | 40 | Raises the user's ATTACK. |
| 11 | Encore | Normal | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 15 | Double Slap | Normal | Physical | 15 | 85 | 10 | Repeatedly slaps 2-5 times. |
| 18 | Mimic | Normal | Status | - | - | 10 | Copies a move used by the foe. |
| 22 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 22 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 25 | Psybeam | Psychic | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 29 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 32 | Recycle | Normal | Status | - | - | 10 | Recycles a used item for one more use. |
| 36 | Trick | Psychic | Status | - | 100 | 10 | Tricks the foe into trading held items. |
| 39 | Psychic | Psychic | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| 40 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 43 | Role Play | Psychic | Status | - | - | 10 | Mimics the target and copies its special ability. |
| 44 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| 46 | Baton Pass | Normal | Status | - | - | 40 | Switches while keeping effects. |
| 50 | Safeguard | Normal | Status | - | - | 25 | Prevents all status problems. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Dream Eater | Psychic | Special | 100 | 100 | 15 | Steals HP from a sleeping victim. |
| 0 | Flash | Normal | Status | - | 100 | 20 | Blinds the foe to reduce accuracy. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| 0 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Skill Swap | Psychic | Status | - | - | 10 | The user swaps special abilities with the target. |
| 0 | Snatch | Dark | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | Shock Wave | Electric | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| 0 | Trick Room | Psychic | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 0 | Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 0 | Telekinesis | Psychic | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Infestation | Bug | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Misty Terrain | Fairy | Status | - | - | 10 | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Charm | Fairy | Status | - | 100 | 20 | Sharply lowers the foe's ATTACK. |
| Confuse Ray | Ghost | Status | - | 100 | 10 | A move that causes confusion. |
| Fake Out | Normal | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| Future Sight | Psychic | Special | 120 | 100 | 10 | An attack that hits on 3rd turn. |
| Healing Wish | Psychic | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| Hypnosis | Psychic | Status | - | 60 | 20 | May put the foe to sleep. |
| Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| Magic Room | Psychic | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Power Split | Psychic | Status | - | - | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. |
| Psych Up | Normal | Status | - | - | 10 | Copies the foe's stat changes. |
| Psychic Terrain | Psychic | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Teeter Dance | Normal | Status | - | 100 | 20 | Confuses all POKéMON on the scene. |
| Wake-Up Slap | Fighting | Physical | 70 | 100 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
Games


















Special
Status
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