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HOME / Mime Jr

Mime Jr

Mime Jr.

#0439 in the National Pokédex • Mime Pokémon

Mime Jr.

#0439 in the National Pokédex • Mime Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

20

150

244

Attack

25

49

163

Defense

45

85

207

Sp. Atk

70

130

262

Sp. Def

90

166

306

Speed

60

112

240

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Bonsly

Happiny

Mime Jr. normal sprite

Normal

Shiny Mime Jr. sprite

Shiny

Mime Jr.

Mime Pokémon

#0439
PsychicFairy

Height

0.6 m (2'00")

Weight

13 kg (28.7 lbs)

Abilities

SoundproofFilterTechnicianHidden

It's Super Effective

Damage multipliers Mime Jr. takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Poison

Ghost

Steel

Resists

Dragon

Fighting

0.25×

Psychic

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#0439

Level up knowing Mimic

Mr. Mime

Mr. Mime

#0122

Mr. Mime

Mr. Mime

#0122

Level 42

Mr. Rime

Mr. Rime

#0866

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

An attack that may cause confusion.

StartBarrierPsychicStatus--20

Sharply increases user's DEFENSE.

StartTickleNormalStatus-10020

Makes the foe laugh to lower ATTACK and DEFENSE.

StartPoundNormalPhysical4010035

Pounds with fore­ legs or tail.

4CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

8MeditatePsychicStatus--40

Raises the user's ATTACK.

11EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

15Double SlapNormalPhysical158510

Repeatedly slaps 2-5 times.

18MimicNormalStatus--10

Copies a move used by the foe.

22Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

22ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

25PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

29SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

32RecycleNormalStatus--10

Recycles a used item for one more use.

36TrickPsychicStatus-10010

Tricks the foe into trading held items.

39PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

40Sucker PunchDarkPhysical701005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

43Role PlayPsychicStatus--10

Mimics the target and copies its special ability.

44Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

46Baton PassNormalStatus--40

Switches while keeping effects.

50SafeguardNormalStatus--25

Prevents all status problems.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0SnatchDarkStatus--10

Steals the effects of the move the foe uses next.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0Misty TerrainFairyStatus--10

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CharmFairyStatus-10020

Sharply lowers the foe's ATTACK.

Confuse RayGhostStatus-10010

A move that causes confusion.

Fake OutNormalPhysical4010010

A 1st-turn, 1st-strike move that causes flinching.

Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

HypnosisPsychicStatus-6020

May put the foe to sleep.

Icy WindIceSpecial559515

An icy attack that lowers SPEED.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

Psych UpNormalStatus--10

Copies the foe's stat changes.

Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Teeter DanceNormalStatus-10020

Confuses all POKéMON on the scene.

Wake-Up SlapFightingPhysical7010010

This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

Games

Games where Mime Jr. appears, in release order. Each link opens that game's Pokédex page.

Black & White

2010

Mime Jr. in Black & White
Shiny Mime Jr. in Black & White

Mime Jr.

Omega Ruby & Alpha Sapphire

2014

Pokémon GO

2016

Ultra Sun & Ultra Moon

2017

Sword & Shield

2019

Brilliant Diamond & Shining Pearl

2021

#0438

Bonsly

#0440

Happiny

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