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Mime Jr.

#439 in the Black and White Pokédex • Mime Pokémon

Pokémon Black

It mimics the expressions and motions of those it sees to understand the feelings of others.

Pokémon White

It mimics the expressions and motions of those it sees to understand the feelings of others.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

6,400

Effort Values Yielded

1 SpD

Gender Ratio

50% male / 50% female

Capture Rate

145

Base Experience

62
PokémonRequiresEvolution
Mr. Mime

Mr. Mime

#122

Level 42

Mr. Rime

Mr. Rime

#866

Mime Jr.

Mime Jr.

#439

knowing Mimic

Mr. Mime

Mr. Mime

#122

Scyther

Scizor

Mime Jr. normal sprite

Normal

Shiny Mime Jr. sprite

Shiny

Mime Jr.

Mime Pokémon

#439
Psychic

Height

0.6 m

Weight

13 kg

Base XP

62

Abilities

SoundproofFilterTechnician

HP

20

Attack

25

Defense

45

Sp. Atk

70

Sp. Def

90

Speed

60

Total

310

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Leppa BerryLeppa Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartBarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

StartTickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

4CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

8MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

11EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

15Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

18MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

22Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

22ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

25PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

29SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

32RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

36TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

39PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

43Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

46Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

50SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

Class
Description
CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses the Pokémon around it.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wake-Up SlapFightingPhysical6010010

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Soundproof

Ability Slot 1

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

Filter

Ability Slot 2

Reduces damage from supereffective attacks.

Decreases damage taken from super-effective moves by 1/4.

Technician

Hidden Ability

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Mime Jr

Mime Jr.

#439 in the Black and White Pokédex • Mime Pokémon

Pokémon Black

It mimics the expressions and motions of those it sees to understand the feelings of others.

Pokémon White

It mimics the expressions and motions of those it sees to understand the feelings of others.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

6,400

Effort Values Yielded

1 SpD

Gender Ratio

50% male / 50% female

Capture Rate

145

Base Experience

62
PokémonRequiresEvolution
Mr. Mime

Mr. Mime

#122

Level 42

Mr. Rime

Mr. Rime

#866

Mime Jr.

Mime Jr.

#439

knowing Mimic

Mr. Mime

Mr. Mime

#122

Scyther

Scizor

Mime Jr. normal sprite

Normal

Shiny Mime Jr. sprite

Shiny

Mime Jr.

Mime Pokémon

#439
Psychic

Height

0.6 m

Weight

13 kg

Base XP

62

Abilities

SoundproofFilterTechnician

HP

20

Attack

25

Defense

45

Sp. Atk

70

Sp. Def

90

Speed

60

Total

310

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Leppa BerryLeppa Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartBarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

StartTickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

4CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

8MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

11EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

15Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

18MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

22Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

22ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

25PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

29SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

32RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

36TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

39PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

43Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

46Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

50SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

Class
Description
CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses the Pokémon around it.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wake-Up SlapFightingPhysical6010010

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Soundproof

Ability Slot 1

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

Filter

Ability Slot 2

Reduces damage from supereffective attacks.

Decreases damage taken from super-effective moves by 1/4.

Technician

Hidden Ability

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.