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Z-A / Pokédex

Mime Jr.

Back to Pokédex

Mime Jr.

Hyperspace #108 in the Pokémon Legends: Z-A Pokédex

Mime Jr. in the National Pokédex
Mime Jr. render

Normal

Shiny Mime Jr. render

Shiny

Mime Jr. is a gifted mimic. When it startles an opponent with its skills, it feels so delighted that it forgets to keep up its act.

Details

Types

PsychicFairy

Category

-

Height

0.6 m (2'00")

Weight

13 kg (28.7 lbs)

National Pokédex

#0439

Pokédex

Hyperspace #108

Mime Jr. in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

20

150

244

Attack

25

49

163

Defense

45

85

207

Sp. Atk

70

130

262

Sp. Def

90

166

306

Speed

60

112

240

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #108
EV yield
1 SpD
Catch rate
145
Base Exp.
62
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

Hyperspace #108

Know Mimic. Select Evolve from the party menu when eligible; evolution is not automatic.

Mr. Mime

Mr. Mime

Hyperspace #109

Mr. Mime

Mr. Mime

Hyperspace #109

Reach level 42 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Mr. Rime

Mr. Rime

Hyperspace #110

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Haze

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Level: Evo.

Ice—15sLevel 10 or Seed of Mastery
Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Level: Evo.

Ice—10sLevel 10 or Seed of Mastery
Smokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Level: Evo.

Normal—10sLevel 10 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: Start

Ghost—6sLevel 10 or Seed of Mastery
Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Level: Start

Psychic—10sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: 8

Fairy—10sLevel 11 or Seed of Mastery
Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Level: 12

Psychic506sLevel 15 or Seed of Mastery
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Level: 15

Psychic1007sLevel 18 or Seed of Mastery
Infestation

The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.

Level: 17

Bug206sLevel 20 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 20

Normal—15sLevel 23 or Seed of Mastery
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Level: 24

Rock—10sLevel 27 or Seed of Mastery
Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Level: 28

Psychic656sLevel 31 or Seed of Mastery
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Level: 32

Normal—6sLevel 35 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 36

Psychic—12sLevel 39 or Seed of Mastery
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Level: 36

Psychic—12sLevel 39 or Seed of Mastery
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Level: 36

Normal—12sLevel 39 or Seed of Mastery
Dazzling Gleam

The user attacks with a powerful flash of light.

Level: 44

Fairy808sLevel 47 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Level: 48

Psychic908sLevel 51 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sLevel 47 or Seed of Mastery
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

TM127

Psychic1007sLevel 18 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
First Impression

The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

TM142

Bug906sNot established
Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

TM060

Psychic12010sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

TM097

Psychic—12sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 39 or Seed of Mastery
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

TM125

Normal—6sLevel 35 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sLevel 23 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sLevel 51 or Seed of Mastery
Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

TM003

Psychic808sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sLevel 39 or Seed of Mastery
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sLevel 39 or Seed of Mastery
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sLevel 27 or Seed of Mastery
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

12 acquisition contexts · showing 12

Location and methodCapture levelHyperspace battle levelConditions

Fairy-type Hyperspace Wild Zones

2★ Fairy-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
20–22115–117

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

2★ Fairy-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
29–31124–126

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

2★ Fairy-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
20–22115–117

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fairy-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

2★ Fairy-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
29–31124–126

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fairy-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

1★ Psychic-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
17–19102–104

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

1★ Psychic-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
26–28111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

1★ Psychic-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
17–19102–104

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

1★ Psychic-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
26–28111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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