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PLA / Pokédex

Mime Jr.

Back to Pokédex

Mime Jr.

#76 in the Hisui Pokédex • Mime Pokémon

Mime Jr. in the National Pokédex
Mime Jr. sprite

Normal

Shiny Mime Jr. sprite

Shiny

Pokédex entries

Legends: Arceus

Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.

Details

Types

PsychicFairy

Category

Mime Pokémon

Height

0.6 m (2'00")

Weight

13 kg (28.7 lbs)

National Pokédex

#0439

Pokédex

#76

Mime Jr. in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

20

Attack

25

Defense

45

Sp. Atk

70

Sp. Def

90

Speed

60

Total

310

Damage multipliers Mime Jr. takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #76
Effort Levels
0–10 in each stat
Catch rate
235
Base Exp.
62
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#76

Have Mimic in the current moveset. Choose Evolve from the party menu when eligible.

Mr. Mime

Mr. Mime

#77

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Horseshoe Plains

Wild Pokémon3–6

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Morning - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Morning - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Evening - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Evening - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon15–18

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Wild Pokémon30–33

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Mass outbreak23–25

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sandgem Flats

Mass outbreak38–40

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartConfusion

The target is hit with a weak telekinetic force to inflict damage.

Psychic5010020

Level 10 or Seed of Mastery

6Hypnosis

The user employs hypnotic suggestion to make the target drowsy.

Psychic-7020

Level 15 or Seed of Mastery

11Iron Defense

The user hardens its body's surface like iron, raising its defensive stats.

Steel--20

Level 20 or Seed of Mastery

18Zen Headbutt

The user focuses its willpower to its head and attacks the target.

Psychic809010

Level 28 or Seed of Mastery

25Mimic

The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Cannot master

34Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

43Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Level 54 or Seed of Mastery

Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Dazzling Gleam

The user emits a powerful flash of light to inflict damage on the target.

Fairy7510010

Seed of Mastery

Drain Punch

The user attacks with an energy-draining punch that restores the user’s HP.

Fighting7510010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Seed of Mastery

Zen Headbutt

The user focuses its willpower to its head and attacks the target.

Psychic809010

Level 28 or Seed of Mastery

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