Hitmontop
Galar #110 in the Sword and Shield Pokédex • Handstand Pokémon
Hitmontop
Galar #110 in the Sword and Shield Pokédex • Handstand Pokémon
Stats
Min
Max
HP
50
210
304
Attack
95
175
317
Defense
95
175
317
Sp. Atk
35
67
185
Sp. Def
110
202
350
Speed
70
130
262
Total
455
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Hitmontop
Handstand Pokémon

Growth
| Pokédexes | Galar #110 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 45 |
| Base Exp. | 159 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Sword
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Shield
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tyrogue Galar #107 | Level 20, Attack > Defense | ![]() Hitmonlee Galar #108 |
![]() Tyrogue Galar #107 | Level 20, Attack < Defense | ![]() Hitmonchan Galar #109 |
![]() Tyrogue Galar #107 | Level 20, Attack = Defense | ![]() Hitmontop Galar #110 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Triple Kick | ![]() | Physical | 10 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Triple Kick | ![]() | Physical | 10 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Start | Rapid Spin | ![]() | Physical | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. |
| Start | Fake Out | ![]() | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
| Start | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| Start | Feint | ![]() | Physical | 30 | 100 | 10 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 4 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 8 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| 12 | Detect | ![]() | Status | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 16 | Revenge | ![]() | Physical | 60 | 100 | 10 | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
| 21 | Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. |
| 21 | Quick Guard | ![]() | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
| 24 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 28 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 32 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| 36 | Close Combat | ![]() | Physical | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
| 40 | Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 44 | Endeavor | ![]() | Physical | - | 100 | 5 | This attack move cuts down the target’s HP to equal the user’s HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
| TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
| TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| TM21 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM31 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM32 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM33 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM41 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM42 | Revenge | ![]() | Physical | 60 | 100 | 10 | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
| TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR07 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TR12 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| TR13 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR48 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TR52 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| TR53 | Close Combat | ![]() | Physical | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
| TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TR85 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TR87 | Drill Run | ![]() | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Coaching | ![]() | Status | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Triple Axel | ![]() | Physical | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
Traits
Intimidate
Ability Slot 1
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Lowers opponents' Attack one stage upon entering battle.
Technician
Ability Slot 2
Powers up the Pokémon’s weaker moves.
Strengthens moves of 60 base power or less to 1.5× their power.
Steadfast(Hidden Ability)
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Raises Speed one stage upon flinching.






































Physical
Status

Special


