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Hitmontop

Hitmontop

Blueberry #95 in the Scarlet and Violet Pokédex • Handstand Pokémon

Hitmontop

Blueberry #95 in the Scarlet and Violet Pokédex • Handstand Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

95

175

317

Defense

95

175

317

Sp. Atk

35

67

185

Sp. Def

110

202

350

Speed

70

130

262

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Tyrogue

Elekid

Hitmontop normal sprite

Normal

Shiny Hitmontop sprite

Shiny

Hitmontop

Handstand Pokémon

Blueberry #95
Fighting

Height

1.4 m (4'07")

Weight

48 kg (105.8 lbs)

Abilities

IntimidateTechnicianSteadfast(Hidden Ability)

It's Super Effective

Damage multipliers Hitmontop takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #95
EV yield
2 SpD
Catch rate
45
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
100% male
0% female
Egg cycles
25 (6,400 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tyrogue

Tyrogue

Blueberry #92

Level 20, Attack > Defense

Hitmonlee

Hitmonlee

Blueberry #93

Tyrogue

Tyrogue

Blueberry #92

Level 20, Attack < Defense

Hitmonchan

Hitmonchan

Blueberry #94

Tyrogue

Tyrogue

Blueberry #92

Level 20, Attack = Defense

Hitmontop

Hitmontop

Blueberry #95

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTriple KickFightingPhysical109010

A consecutive three-kick attack that becomes more powerful with each successful hit.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

StartFake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

StartFeintNormalPhysical3010010

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

4Quick AttackNormalPhysical4010030

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

8Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

12DetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

16Rapid SpinNormalPhysical5010040

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.

21Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

21Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

24Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

28AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

32DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

36Close CombatFightingPhysical1201005

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

40CounterFightingPhysical-10020

A retaliatory attack that counters any physical move, inflicting double the damage taken.

44EndeavorNormalPhysical-1005

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM027Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM039Low SweepFightingPhysical6510020

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM055DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM064Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM106Drill RunGroundPhysical809510

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

TM124Ice SpinnerIcePhysical8010015

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM132Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TM134ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM150Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM167Close CombatFightingPhysical1201005

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM180Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

TM184Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

TM191UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM205EndeavorNormalPhysical-1005

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

TM212Triple AxelIcePhysical209010

A consecutive three-kick attack that becomes more powerful with each successful hit.

TM213CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

TM229Upper HandFightingPhysical6510015

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Bullet PunchSteelPhysical4010030

The user strikes the target with tough punches as fast as bullets. This move always goes first.

CounterFightingPhysical-10020

A retaliatory attack that counters any physical move, inflicting double the damage taken.

FeintNormalPhysical3010010

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

Mach PunchFightingPhysical4010030

The user throws a punch at blinding speed. This move always goes first.

Rapid SpinNormalPhysical5010040

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.

Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Lowers opponents' Attack one stage upon entering battle.

Technician

Ability Slot 2

Powers up weak moves so the Pokémon can deal more damage with them.

Strengthens moves of 60 base power or less to 1.5× their power.

Steadfast(Hidden Ability)

The Pokémon's determination boosts its Speed stat every time it flinches.

Raises Speed one stage upon flinching.

Blueberry #92

Tyrogue

Blueberry #10

Elekid

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