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Hitmontop

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Hitmontop in Pokémon Brilliant Diamond & Shining Pearl

#237 in the Brilliant Diamond and Shining Pearl Pokédex • Handstand Pokémon

Hitmontop in the National Pokédex

Pokédex entries

Brilliant Diamond

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

Shining Pearl

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

Pokémon details

Type

Fighting

Category

Handstand Pokémon

Height

1.4 m (4'07")

Weight

48 kg (105.8 lbs)

National Pokédex

#0237

Pokédex

#237

Hitmontop in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

95

175

317

Defense

95

175

317

Sp. Atk

35

67

185

Sp. Def

110

202

350

Speed

70

130

262

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hitmontop, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
45
Base Exp.
159

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tyrogue

Tyrogue

#236

Level 20, Attack > Defense

Hitmonlee

Hitmonlee

#106

Tyrogue

Tyrogue

#236

Level 20, Attack < Defense

Hitmonchan

Hitmonchan

#107

Tyrogue

Tyrogue

#236

Level 20, Attack = Defense

Hitmontop

Hitmontop

#237

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Triple Kick

Fighting109010
StartTackle

Normal4010035
StartFocus Energy

Normal--30
StartTriple Kick

Fighting109010
StartRapid Spin

Normal5010040
StartFake Out

Normal4010010
StartHelping Hand

Normal--20
StartFeint

Normal3010010
4Quick Attack

Normal4010030
8Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
12Detect

Fighting--5
16Revenge

Fighting6010010
21Wide Guard

Rock--10
21Quick Guard

Fighting--15
24Sucker Punch

Dark701005
28Agility

Psychic--30
32Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
36Close Combat

Fighting1201005
40Counter

Fighting-10020
44Endeavor

Normal-1005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Bullet Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel4010030
Bullet Punch

Learn before evolving, then retain the move.

Steel4010030
High Jump Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1309010
High Jump Kick

Learn before evolving, then retain the move.

Fighting1309010
Mach Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting4010030
Mach Punch

Learn before evolving, then retain the move.

Fighting4010030
Mind Reader

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Mind Reader

Learn before evolving, then retain the move.

Normal--5
Vacuum Wave

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting4010030
Vacuum Wave

Learn before evolving, then retain the move.

Fighting4010030

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers opposing Pokémon’s Attack by one stage on entry.

Technician

Ability Slot 2

Boosts eligible moves with power 60 or less by 50%.

Steadfast(Hidden Ability)

Raises Speed one stage upon flinching.

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