| Ally Switch The user teleports using a strange power and switches places with one of its allies. |  |  | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. |  |  | 40 | 100 | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. |  |  | 40 | 100 | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |  |  | 80 | 95 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |  |  | 40 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |  |  | 40 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |  |  | - | - | 40 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |  |  | - | - | 40 | Trade from X/Y; retain through local trade and evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |  |  | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |  |  | 130 | 90 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |  |  | 130 | 90 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mach Punch The user throws a punch at blinding speed. This move always goes first. |  |  | 40 | 100 | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mach Punch The user throws a punch at blinding speed. This move always goes first. |  |  | 40 | 100 | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mind Reader The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |  |  | - | - | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mind Reader The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |  |  | - | - | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |  |  | 30 | 90 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. |  |  | 80 | 100 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |  |  | 60 | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Tackle A physical attack in which the user charges and slams into the target with its whole body. |  |  | 50 | 100 | 35 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Tackle A physical attack in which the user charges and slams into the target with its whole body. |  |  | 50 | 100 | 35 | Trade from X/Y; retain through local trade and evolution where applicable |
| Twister The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |  |  | 40 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. |  |  | 90 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |  |  | 40 | 100 | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |  |  | 40 | 100 | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Work Up The user is roused, and its Attack and Sp. Atk stats increase. |  |  | - | - | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |