OR/AS / Pokédex

Koffing

Back to Pokédex

Koffing in Pokémon Omega Ruby & Alpha Sapphire

#113 in the Omega Ruby and Alpha Sapphire Pokédex • Poison Gas Pokémon

Koffing in the National Pokédex
Koffing sprite

Normal

Shiny Koffing sprite

Shiny

Pokédex entries

Omega Ruby

If Koffing becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This Pokémon may also overinflate its round body, then explode.

Alpha Sapphire

Koffing embodies toxic substances. It mixes the toxins with raw garbage to set off a chemical reaction that results in a terribly powerful poison gas. The higher the temperature, the more gas is concocted by this Pokémon.

Pokémon details

Type

Poison

Category

Poison Gas Pokémon

Abilities

Height

0.6 m (2'00")

Weight

1 kg (2.2 lbs)

National Pokédex

#0109

Pokédex

#113

Koffing in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

65

121

251

Defense

95

175

317

Sp. Atk

60

112

240

Sp. Def

45

85

207

Speed

35

67

185

Total

340

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Koffing, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #113
EV yield
1 Def
Catch rate
190
Base Exp.
68

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Koffing

Koffing

#113

Level 35

Weezing

Weezing

#114

Wild encounter

Found in the grass inside Fiery Path.

Alpha Sapphire
LocationMethodLevelChanceConditions

Fiery Path

Walking in tall grass or a cave155%

-

Omega Ruby
LocationMethodLevelChanceConditions

Fiery Path

Encountering 5 Pokemon within grass, flowers, or within a cave835%

-

Fiery Path

Walking in tall grass or a cave1530%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartPoison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit.

Poison-9040
4Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020
7Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020
12Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
15Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
18Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
23Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
26Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
29Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
34Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
37Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
40Destiny Bond

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

Ghost--5
42Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
45Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Destiny Bond

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

Ghost--5
Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic-10015
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
Toxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase