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Detect

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Detect in Pokémon Omega Ruby & Alpha Sapphire

Fighting-type status move in Pokémon Omega Ruby and Alpha Sapphire.

Move text

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Move details

Introduced

Generation II

Power

-

Accuracy

-

PP

5

Priority

4

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Makuhita

#49

Fighting
Egg

Hariyama

#50

Fighting
Generation III–V import via Poké Transporter and Pokémon Bank

Hariyama

#50

Fighting
Makuhita — breeding

Hariyama

#50

Fighting
Trade from X/Y; retain through local trade and evolution where applicable

Cubone

#104

Ground
Egg

Marowak

#105

Ground
Generation III–V import via Poké Transporter and Pokémon Bank

Marowak

#105

Ground
Cubone — breeding

Marowak

#105

Ground
Trade from X/Y; retain through local trade and evolution where applicable

Eevee

#133

Normal
Egg

Vaporeon

#134

Water
Generation III–V import via Poké Transporter and Pokémon Bank

Vaporeon

#134

Water
Eevee — breeding

Vaporeon

#134

Water
Trade from X/Y; retain through local trade and evolution where applicable

Jolteon

#135

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Jolteon

#135

Electric
Eevee — breeding

Jolteon

#135

Electric
Trade from X/Y; retain through local trade and evolution where applicable

Flareon

#136

Fire
Generation III–V import via Poké Transporter and Pokémon Bank

Flareon

#136

Fire
Eevee — breeding

Flareon

#136

Fire
Trade from X/Y; retain through local trade and evolution where applicable

Espeon

#196

Psychic
Generation III–V import via Poké Transporter and Pokémon Bank

Espeon

#196

Psychic
Eevee — breeding

Espeon

#196

Psychic
Trade from X/Y; retain through local trade and evolution where applicable

Umbreon

#197

Dark
Generation III–V import via Poké Transporter and Pokémon Bank

Umbreon

#197

Dark
Eevee — breeding

Umbreon

#197

Dark
Trade from X/Y; retain through local trade and evolution where applicable

Smeargle

#235

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Starly

#396

NormalFlying
Egg

Staravia

#397

NormalFlying
Generation III–V import via Poké Transporter and Pokémon Bank

Staravia

#397

NormalFlying
Starly — breeding

Staravia

#397

NormalFlying
Trade from X/Y; retain through local trade and evolution where applicable

Staraptor

#398

NormalFlying
Generation III–V import via Poké Transporter and Pokémon Bank

Staraptor

#398

NormalFlying
Starly — breeding

Staraptor

#398

NormalFlying
Trade from X/Y; retain through local trade and evolution where applicable

Riolu

#447

Fighting
Egg

Leafeon

#470

Grass
Generation III–V import via Poké Transporter and Pokémon Bank

Leafeon

#470

Grass
Eevee — breeding

Leafeon

#470

Grass
Trade from X/Y; retain through local trade and evolution where applicable

Glaceon

#471

Ice
Generation III–V import via Poké Transporter and Pokémon Bank

Glaceon

#471

Ice
Eevee — breeding

Glaceon

#471

Ice
Trade from X/Y; retain through local trade and evolution where applicable

Oshawott

#501

Water
Egg

Dewott

#502

Water
Generation III–V import via Poké Transporter and Pokémon Bank

Dewott

#502

Water
Oshawott — breeding

Dewott

#502

Water
Trade from X/Y; retain through local trade and evolution where applicable

Samurott

#503

Water
Generation III–V import via Poké Transporter and Pokémon Bank

Samurott

#503

Water
Oshawott — breeding

Samurott

#503

Water
Trade from X/Y; retain through local trade and evolution where applicable

Timburr

#532

Fighting
Egg

Gurdurr

#533

Fighting
Generation III–V import via Poké Transporter and Pokémon Bank

Gurdurr

#533

Fighting
Timburr — breeding

Gurdurr

#533

Fighting
Trade from X/Y; retain through local trade and evolution where applicable

Conkeldurr

#534

Fighting
Generation III–V import via Poké Transporter and Pokémon Bank

Conkeldurr

#534

Fighting
Timburr — breeding

Conkeldurr

#534

Fighting
Trade from X/Y; retain through local trade and evolution where applicable

Scraggy

#559

DarkFighting
Egg

Scrafty

#560

DarkFighting
Generation III–V import via Poké Transporter and Pokémon Bank

Scrafty

#560

DarkFighting
Scraggy — breeding

Scrafty

#560

DarkFighting
Trade from X/Y; retain through local trade and evolution where applicable

Zorua

#570

Dark
Egg

Zoroark

#571

Dark
Generation III–V import via Poké Transporter and Pokémon Bank

Zoroark

#571

Dark
Zorua — breeding

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting

-

15100209
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting

-

80-2020
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015278
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--2087
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting

-

60901016
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting

-

120100538
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting

-

-10020230
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting

-

10080525
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting

-

301003048
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting

-

7510010100
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting

-

100505164
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting

-

-100524
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting

-

8095103
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705203
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting

-

15010020219
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting

-

601001015
Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting

-

100901051
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting

-

130901020
Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting

-

100951010
Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting

-

501002516
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting

-

-10020148
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting651002095
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting

-

401003016
Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting

-

--102
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020230
Quick Guard

The user protects itself and its allies from priority moves.

Fighting

-

--1559
Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting

-

601001051
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting

-

-1001569
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015458
Rolling Kick

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Fighting

-

6085159
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting

-

901001510
Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting

-

85100103
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting

-

-10020160
Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting

-

85901516
Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting

-

60100106
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting

-

80802012
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting

-

1201005154
Triple Kick

A consecutive three-kick attack that becomes more powerful with each successive hit.

Fighting

-

1090102
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting

-

401003036
Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting

-

70-1013
Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting

-

701001036