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Timburr

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Timburr in Pokémon Omega Ruby & Alpha Sapphire

#532 in the Omega Ruby and Alpha Sapphire Pokédex • Muscular Pokémon

Timburr in the National Pokédex

Pokédex entries

Omega Ruby

These Pokémon appear at building sites and help out with construction. They always carry squared logs.

Alpha Sapphire

Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs.

Pokémon details

Type

Fighting

Category

Muscular Pokémon

Height

0.6 m (2'00")

Weight

12.5 kg (27.6 lbs)

National Pokédex

#0532

Timburr in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

80

148

284

Defense

55

103

229

Sp. Atk

25

49

163

Sp. Def

35

67

185

Speed

35

67

185

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Timburr, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
180
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Timburr

Timburr

#532

Level 25

Gurdurr

Gurdurr

#533

Gurdurr

Gurdurr

#533

Trade

Conkeldurr

Conkeldurr

#534

Wild encounter

Appears as a hidden Pokémon inside Granite Cave. Use the DexNav to coax it out.

Alpha Sapphire
LocationMethodLevelChanceConditions

Granite Cave

Granite Cave (1F)

DexNav hidden Pokémon12-

Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level.

Granite Cave

Granite Cave (B1F)

DexNav hidden Pokémon12-

Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level.

Granite Cave

Granite Cave (B2F)

DexNav hidden Pokémon12-

Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level.

Omega Ruby
LocationMethodLevelChanceConditions

Granite Cave

Granite Cave (1F)

DexNav hidden Pokémon12-

Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level.

Granite Cave

Granite Cave (B1F)

DexNav hidden Pokémon12-

Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level.

Granite Cave

Granite Cave (B2F)

DexNav hidden Pokémon12-

Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
4Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
8Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
12Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
16Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
20Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010
24Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020
28Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
31Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
34Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505
37Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
40Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010
43Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
46Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
49Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal188515
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

Boosts the Attack stat if the Pokémon has a status condition.

Increases Attack to 1.5× with a major status ailment.

Sheer Force

Ability Slot 2

Removes additional effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Iron Fist(Hidden Ability)

Powers up punching moves.

Strengthens punch-based moves to 1.2× their power.

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