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SwSh / Pokédex

Timburr

Timburr

Galar #171 in the Sword and Shield Pokédex • Muscular Pokémon

Timburr

Galar #171 in the Sword and Shield Pokédex • Muscular Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

80

148

284

Defense

55

103

229

Sp. Atk

25

49

163

Sp. Def

35

67

185

Speed

35

67

185

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Audino

Gurdurr

Timburr normal sprite

Normal

Shiny Timburr sprite

Shiny

Timburr

Muscular Pokémon

Galar #171
Fighting

Height

0.6 m (2'00")

Weight

12.5 kg (27.6 lbs)

Abilities

GutsSheer ForceIron Fist(Hidden Ability)

It's Super Effective

Damage multipliers Timburr takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #171Crown Tundra #57
EV yield
1 Atk
Catch rate
180
Base Exp.
61

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
75% male
25% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It loves helping out with construction projects. It loves it so much that if rain causes work to halt, it swings its log around and throws a tantrum.

Pokémon Shield box art

Shield

Timburr that have started carrying logs that are about three times their size are nearly ready to evolve.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Timburr

Timburr

Galar #171

Level 25

Gurdurr

Gurdurr

Galar #172

Gurdurr

Gurdurr

Galar #172

Trade

Conkeldurr

Conkeldurr

Galar #173

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

4Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

8Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

12Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

16Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

20Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

24SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

28Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

32Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. This confuses the target if it hits.

36Hammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

40Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

44SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

48Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM75Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR48Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Mach PunchFightingPhysical4010030

The user throws a punch at blinding speed. This move always goes first.

Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

Traits

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Increases Attack to 1.5× with a major status ailment.

Sheer Force

Ability Slot 2

Removes additional effects to increase the power of moves when attacking.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Iron Fist(Hidden Ability)

Powers up punching moves.

Strengthens punch-based moves to 1.2× their power.

#531

Audino

#172

Gurdurr

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