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Hariyama

#50 in the Omega Ruby and Alpha Sapphire Pokédex • Arm Thrust Pokémon

Omega Ruby

Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Alpha Sapphire

Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

Pokédexes

New Hoenn #50

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 HP

Gender Ratio

75% male / 25% female

Capture Rate

200

Base Experience

166
PokémonRequiresEvolution
Makuhita

Makuhita

#49

Level 24

Hariyama

Hariyama

#50

Makuhita

Nosepass

Hariyama normal sprite

Normal

Shiny Hariyama sprite

Shiny

Hariyama

Arm Thrust Pokémon

#50
Fighting

Height

2.3 m

Weight

253.8 kg

Base XP

166

Abilities

Thick FatGutsSheer Force

HP

144

Attack

120

Defense

60

Sp. Atk

40

Sp. Def

60

Speed

50

Total

474

Type Chart

Weaknesses

Takes 2× from

FlyingPsychicFairy

Resistances

Takes 0.5× from

BugRockDark
King’s RockKing’s Rock
Alpha Sapphire: 5%
Omega Ruby: 5%
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartArm ThrustFightingPhysical1510020

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

StartBrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

4Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

7Arm ThrustFightingPhysical1510020

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

10Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

13Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

16WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

19Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

22Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move never misses.

26Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

30Smelling SaltsNormalPhysical7010010

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

34Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

38Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

42EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

46Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

50ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

54Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thick Fat

Ability Slot 1

Boosts resistance to Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Guts

Ability Slot 2

Boosts the Attack stat if the Pokémon has a status condition.

Increases Attack to 1.5× with a major status ailment.

Sheer Force

Hidden Ability

Removes additional effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Hariyama

Hariyama

#50 in the Omega Ruby and Alpha Sapphire Pokédex • Arm Thrust Pokémon

Omega Ruby

Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Alpha Sapphire

Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

Pokédexes

New Hoenn #50

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 HP

Gender Ratio

75% male / 25% female

Capture Rate

200

Base Experience

166
PokémonRequiresEvolution
Makuhita

Makuhita

#49

Level 24

Hariyama

Hariyama

#50

Makuhita

Nosepass

Hariyama normal sprite

Normal

Shiny Hariyama sprite

Shiny

Hariyama

Arm Thrust Pokémon

#50
Fighting

Height

2.3 m

Weight

253.8 kg

Base XP

166

Abilities

Thick FatGutsSheer Force

HP

144

Attack

120

Defense

60

Sp. Atk

40

Sp. Def

60

Speed

50

Total

474

Type Chart

Weaknesses

Takes 2× from

FlyingPsychicFairy

Resistances

Takes 0.5× from

BugRockDark
King’s RockKing’s Rock
Alpha Sapphire: 5%
Omega Ruby: 5%
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartArm ThrustFightingPhysical1510020

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

StartBrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

4Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

7Arm ThrustFightingPhysical1510020

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

10Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

13Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

16WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

19Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

22Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move never misses.

26Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

30Smelling SaltsNormalPhysical7010010

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

34Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

38Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

42EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

46Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

50ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

54Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thick Fat

Ability Slot 1

Boosts resistance to Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Guts

Ability Slot 2

Boosts the Attack stat if the Pokémon has a status condition.

Increases Attack to 1.5× with a major status ailment.

Sheer Force

Hidden Ability

Removes additional effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.