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Hariyama

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Hariyama in Pokémon Omega Ruby & Alpha Sapphire

#50 in the Omega Ruby and Alpha Sapphire Pokédex • Arm Thrust Pokémon

Hariyama in the National Pokédex
Hariyama sprite

Normal

Shiny Hariyama sprite

Shiny

Pokédex entries

Omega Ruby

Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Alpha Sapphire

Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

Pokémon details

Type

Fighting

Category

Arm Thrust Pokémon

Height

2.3 m (7'07")

Weight

253.8 kg (559.5 lbs)

National Pokédex

#0297

Pokédex

#50

Hariyama in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

144

398

492

Attack

120

220

372

Defense

60

112

240

Sp. Atk

40

76

196

Sp. Def

60

112

240

Speed

50

94

218

Total

474

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hariyama, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #50
EV yield
2 HP
Catch rate
200
Base Exp.
166

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Makuhita

Makuhita

#49

Level 24

Hariyama

Hariyama

#50

Wild encounter

Caught in Victory Road late in the game. You can also evolve Makuhita (Level 24).

Alpha Sapphire
LocationMethodLevelChanceConditions

Victory Road

Victory Road (1F)

Walking in tall grass or a cave38-4015%

-

Victory Road

Victory Road (1F Room 2)

Walking in tall grass or a cave38-4015%

-

Victory Road

Victory Road (B1F)

Walking in tall grass or a cave38-4015%

-

Omega Ruby
LocationMethodLevelChanceConditions

Victory Road

Victory Road (1F)

Walking in tall grass or a cave38-4015%

-

Victory Road

Victory Road (1F Room 2)

Walking in tall grass or a cave38-4015%

-

Victory Road

Victory Road (B1F)

Walking in tall grass or a cave38-4015%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
StartArm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting1510020
StartBrine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
4Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
7Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting1510020
10Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010
13Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
16Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
19Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
22Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting70-10
26Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
30Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010
34Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020
38Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010
42Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
46Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
50Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
54Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Makuhita — breeding

Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020

Makuhita — breeding

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Makuhita — breeding

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Makuhita — breeding

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Makuhita — breeding

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Makuhita — breeding

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Makuhita — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Makuhita — breeding

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Makuhita — breeding

Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010

Makuhita — breeding

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Makuhita — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020

Trade from X/Y; retain through local trade and evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Trade from X/Y; retain through local trade and evolution where applicable

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Generation III–V import via Poké Transporter and Pokémon Bank

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Trade from X/Y; retain through local trade and evolution where applicable

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Generation III–V import via Poké Transporter and Pokémon Bank

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Trade from X/Y; retain through local trade and evolution where applicable

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Generation III–V import via Poké Transporter and Pokémon Bank

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Trade from X/Y; retain through local trade and evolution where applicable

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Trade from X/Y; retain through local trade and evolution where applicable

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010

Trade from X/Y; retain through local trade and evolution where applicable

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Generation III–V import via Poké Transporter and Pokémon Bank

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Trade from X/Y; retain through local trade and evolution where applicable

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Boosts resistance to Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Guts

Ability Slot 2

Boosts the Attack stat if the Pokémon has a status condition.

Increases Attack to 1.5× with a major status ailment.

Sheer Force(Hidden Ability)

Removes additional effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

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