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Hariyama

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Hariyama

#297 in the National Pokédex • Arm Thrust Pokémon

Hariyama sprite

Normal

Shiny Hariyama sprite

Shiny

Pokédex entries

FireRed

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

LeafGreen

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

Details

Type

Fighting

Category

Arm Thrust Pokémon

Abilities

Height

2.3 m (7'07")

Weight

253.8 kg (559.5 lbs)

National Pokédex

#0297

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

144

398

492

Attack

120

220

372

Defense

60

112

240

Sp. Atk

40

76

196

Sp. Def

60

112

240

Speed

50

94

218

Total

474

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Hariyama takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 HP
Catch rate
200
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Makuhita

Makuhita

#296

Level 24

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Hariyama

Hariyama

#297

Held Items

Items this Pokémon may hold when encountered in the wild.
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSand AttackGroundStatus-10015

A lot of sand is hurled in the foe’s face, reducing its accuracy.

StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise its critical-hit ratio.

StartArm ThrustFightingPhysical1510020

A quick flurry of straight-arm punches that hit two to five times.

4Sand AttackGroundStatus-10015

A lot of sand is hurled in the foe’s face, reducing its accuracy.

10Arm ThrustFightingPhysical1510020

A quick flurry of straight-arm punches that hit two to five times.

13Vital ThrowFightingPhysical70-10

Makes the user attack after the foe. In return, it will not miss.

19Fake OutNormalPhysical4010010

An attack that hits first and causes flinching. Usable only on 1st turn.

22WhirlwindNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

29Knock OffDarkSpecial2010020

Knocks down the foe’s held item to prevent its use during the battle.

33Smelling SaltsNormalPhysical6010010

Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.

40Belly DrumNormalStatus--10

The user maximizes its ATTACK stat at the cost of half its full HP.

44EndureNormalStatus--10

The user endures any hit with 1 HP left. It may fail if used in succession.

51Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

55ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Heat-and-cold protection.

Halves damage from Fire and Ice moves.

Guts

Ups ATTACK if suffering.

Increases Attack to 1.5× with a major status ailment.

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