Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Arm Thrust
Fighting-type physical move in Pokémon FireRed and LeafGreen.

PhysicalMove text
A quick flurry of straight-arm punches that hit two to five times.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Brick Break | ![]() | Physical | 75 | 100 | 15 | 131 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. | |
| Bulk Up | ![]() | Status | - | - | 20 | 30 | The user bulks up its body to boost both its ATTACK and DEFENSE stats. | |
| Counter | ![]() | Physical | - | - | 100 | 20 | 155 | A retaliation move that counters any physical hit with double the damage. |
| Cross Chop | ![]() | Physical | - | 100 | 80 | 5 | 9 | The foe is hit with double chops. It has a high critical-hit ratio. |
| Detect | ![]() | Status | - | - | - | 5 | 12 | Enables the user to evade all attacks. It may fail if used in succession. |
| Double Kick | ![]() | Physical | - | 30 | 100 | 30 | 12 | Two legs are used to quickly kick the foe twice in one turn. |
| Dynamic Punch | ![]() | Physical | - | 100 | 50 | 5 | 7 | The foe is punched with the user’s full power. It confuses the foe if it hits. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | 116 | An attack that is executed last. The user flinches if hit beforehand. | |
| High Jump Kick | ![]() | Physical | - | 85 | 90 | 20 | 4 | A strong jumping knee kick. If it misses, the user is hurt. |
| Jump Kick | ![]() | Physical | - | 70 | 95 | 25 | 1 | The user jumps up high, then kicks. If it misses, the user hurts itself. |
| Karate Chop | ![]() | Physical | - | 50 | 100 | 25 | 7 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Low Kick | ![]() | Physical | - | - | 100 | 20 | 6 | A low, tripping kick that inflicts more damage on heavier foes. |
| Mach Punch | ![]() | Physical | - | 40 | 100 | 30 | 3 | A punch thrown at blinding speed. It is certain to strike first. |
| Revenge | ![]() | Physical | - | 60 | 100 | 10 | 11 | An attack move that gains in intensity if the target has hurt the user. |
| Reversal | ![]() | Physical | - | - | 100 | 15 | 19 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash | ![]() | Physical | 20 | 100 | 15 | 209 | An attack that may also cut DEFENSE. It can also smash cracked boulders. | |
| Rolling Kick | ![]() | Physical | - | 60 | 85 | 15 | 4 | A quick kick from a rolling spin. It may make the foe flinch. |
| Seismic Toss | ![]() | Physical | - | - | 100 | 20 | 127 | A gravity-fed throw that causes damage matching the user’s level. |
| Sky Uppercut | ![]() | Physical | - | 85 | 90 | 15 | 4 | The user attacks with an uppercut thrown skywards with force. |
| Submission | ![]() | Physical | - | 80 | 80 | 25 | 5 | A reckless, full-body throw attack that also hurts the user a little. |
| Superpower | ![]() | Physical | - | 120 | 100 | 5 | 5 | A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats. |
| Triple Kick | ![]() | Physical | - | 10 | 90 | 10 | 1 | A 3-kick attack that becomes more powerful with each successive hit. |
| Vital Throw | ![]() | Physical | - | 70 | - | 10 | 5 | Makes the user attack after the foe. In return, it will not miss. |

































Status
