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Zorua

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Zorua in Pokémon Sword & Shield

Isle of Armor Pokédex #87 • Tricky Fox Pokémon

Zorua in the National Pokédex

Pokédex entries

Sword

Zorua is a timid Pokémon. This disposition seems to be what led to the development of Zorua’s ability to take on the forms of other creatures.

Shield

Zorua sometimes transforms into a person and goes into cities to search for food. When Zorua does this, it usually takes on the form of a child.

Pokémon details

Type

Dark

Category

Tricky Fox Pokémon

Abilities

Height

0.7 m (2'04")

Weight

12.5 kg (27.6 lbs)

National Pokédex

#0570

Pokédex

Armor #87

Zorua in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

65

121

251

Defense

40

76

196

Sp. Atk

80

148

284

Sp. Def

40

76

196

Speed

65

121

251

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Zorua, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #87
EV yield
1 SpA
Catch rate
75
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Zorua

Zorua

Armor #87

Level 30

Zoroark

Zoroark

Armor #88

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Fields of Honor

Wild Pokémon

Special Overworld Encounters15-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Fields of Honor

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Fields of Honor

Wild Pokémon

Special Overworld Encounters15-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Fields of Honor

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Forest of Focus

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Forest of Focus

Wild Pokémon

Special Overworld Encounters22-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Road

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Fields of Honor

Wild Pokémon

Special Overworld Encounters15-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Fields of Honor

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Fields of Honor

Wild Pokémon

Special Overworld Encounters15-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Fields of Honor

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Forest of Focus

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Forest of Focus

Wild Pokémon

Special Overworld Encounters22-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Road

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 121 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 121, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 122 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
4Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
8Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
12Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
16Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
20Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
24Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
28Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
32Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
36Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
40Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark859510
44Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20
48Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM47Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM79Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
TM85Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR68Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR81Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015

Moves this Pokémon can learn from move tutors in this game.
Class
Burning Jealousy

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

Fire701005
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark751005
Skitter Smack

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Bug709010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Covet

The user endearingly approaches the target, then steals the target’s held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost-10010
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Illusion

Ability Slot 1

Comes out disguised as the Pokémon in the party’s last spot.

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

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