#0570 in the National Pokédex • Tricky Fox Pokémon
#0570 in the National Pokédex • Tricky Fox Pokémon
Stats
Min
Max
HP
40
190
284
Attack
65
121
251
Defense
40
76
196
Sp. Atk
80
148
284
Sp. Def
40
76
196
Speed
65
121
251
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Zorua #0570 | Level 30 | ![]() Zoroark #0571 |
Family
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | Normal | Physical | 40 | 100 | 35 | Scratches with sharp claws. |
| Start | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| 5 | Pursuit | Dark | Physical | 40 | 100 | 20 | Heavily strikes switching POKéMON. |
| 9 | Fake Tears | Dark | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. |
| 13 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | Quickly scratches 2-5 times. |
| 17 | Feint Attack | Dark | Physical | 60 | - | 20 | An attack that never misses. |
| 21 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 25 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 29 | Foul Play | Dark | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |
| 33 | Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| 37 | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 41 | Embargo | Dark | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 45 | Punishment | Dark | Physical | - | 100 | 5 | This attack’s power increases the more the foe has powered up with stat changes. |
| 49 | Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| 53 | Imprison | Psychic | Status | - | - | 10 | Prevents foes from using moves known by the user. |
| 57 | Night Daze | Dark | Special | 85 | 95 | 10 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Swords Dance | Normal | Status | - | - | 20 | A dance that in creases ATTACK. |
| 0 | Cut | Normal | Physical | 50 | 95 | 30 | Cuts using claws, scythes, etc. |
| 0 | Roar | Normal | Status | - | - | 20 | Scares wild foes to end battle. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Psych Up | Normal | Status | - | - | 10 | Copies the foe's stat changes. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Hone Claws | Dark | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 0 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| 0 | Snarl | Dark | Special | 55 | 95 | 15 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | An attack that may poison the foe. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Revenge | Fighting | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
| 0 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 0 | Hex | Ghost | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Night Shade | Ghost | Special | - | 100 | 15 | The user's level equals damage HP. |
| 0 | Confuse Ray | Ghost | Status | - | 100 | 10 | A move that causes confusion. |
| 0 | Encore | Normal | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Copycat | Normal | Status | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Counter | Fighting | Physical | - | 100 | 20 | Returns a physical blow double. |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Detect | Fighting | Status | - | - | 5 | Evades attack that turn. It may fail. |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | Attacks with a peculiar power. May cause flinching. |
| Memento | Dark | Status | - | 100 | 10 | The user faints and lowers the foe’s abilities. |
| Snatch | Dark | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |




















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