Barraskewda in Pokémon Sword & Shield
Galar Pokédex #181 • Skewer Pokémon
Barraskewda in the National PokédexPokédex entries
Sword
This Pokémon has a jaw that’s as sharp as a spear and as strong as steel. Apparently Barraskewda’s flesh is surprisingly tasty, too.
Shield
It spins its tail fins to propel itself, surging forward at speeds of over 100 knots before ramming prey and spearing into them.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Barraskewda in Other Games
National Dex pageMin
Max
HP
61
232
326
Attack
123
225
379
Defense
60
112
240
Sp. Atk
60
112
240
Sp. Def
50
94
218
Speed
136
249
408
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #181Isle of Armor #97 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 60 |
| Base Exp. | 172 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Arrokuda Galar #180 | Level 26 | ![]() Barraskewda Galar #181 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 2 Lake | In the Water | 38-40 | 28% | - |
Dusty Bowl Wild Pokémon | Fishing | 40-45 | 50% | Before the Darkest Day and Eternatus battle |
Dusty Bowl Wild Pokémon | Fishing | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Lake of Outrage Wild Pokémon | Fishing | 50-52 | 50% | Before the Darkest Day and Eternatus battle |
Lake of Outrage Wild Pokémon | Fishing | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Motostoke Riverbank Wild Pokémon | Fishing | 26-28 | 10% | Before the Darkest Day and Eternatus battle |
Motostoke Riverbank Wild Pokémon | Fishing | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Forest of Focus Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Forest of Focus Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Forest of Focus Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Forest of Focus Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Forest of Focus Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Forest of Focus Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 41 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 41 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 2 Lake | In the Water | 38-40 | 28% | - |
Dusty Bowl Wild Pokémon | Fishing | 40-45 | 50% | Before the Darkest Day and Eternatus battle |
Dusty Bowl Wild Pokémon | Fishing | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Lake of Outrage Wild Pokémon | Fishing | 50-52 | 50% | Before the Darkest Day and Eternatus battle |
Lake of Outrage Wild Pokémon | Fishing | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Motostoke Riverbank Wild Pokémon | Fishing | 26-28 | 10% | Before the Darkest Day and Eternatus battle |
Motostoke Riverbank Wild Pokémon | Fishing | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Forest of Focus Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Forest of Focus Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Forest of Focus Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Forest of Focus Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Forest of Focus Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Forest of Focus Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Training Lowlands Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Training Lowlands Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 136 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 41 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 41 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. | ![]() | ![]() | 15 | 85 | 20 |
| Start | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| Start | Peck The target is jabbed with a sharply pointed beak or horn. | ![]() | ![]() | 35 | 100 | 35 |
| Start | Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 20 |
| Start | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| 18 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| 24 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| 32 | Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | ![]() | ![]() | - | - | 30 |
| 40 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 48 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| 56 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ![]() | ![]() | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR87 | Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ![]() | ![]() | 80 | 95 | 10 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| TR97 | Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | ![]() | ![]() | 85 | 100 | 10 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 60 | 100 | 20 |
| Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | ![]() | ![]() | 25 | 90 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Learn as Arrokuda, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 70 | 100 | 15 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Learn as Arrokuda, then retain through evolution. | ![]() | ![]() | 70 | 100 | 15 |
| Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 70 | 100 | 20 |
| Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Learn as Arrokuda, then retain through evolution. | ![]() | ![]() | 70 | 100 | 20 |
| Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 120 | 100 | 10 |
| Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Learn as Arrokuda, then retain through evolution. | ![]() | ![]() | 120 | 100 | 10 |
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.
Propeller Tail(Hidden Ability)
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Ignores moves and abilities that draw in moves.



















































