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Barraskewda

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Barraskewda in Pokémon Sword & Shield

Galar Pokédex #181 • Skewer Pokémon

Barraskewda in the National Pokédex
Barraskewda sprite

Normal

Shiny Barraskewda sprite

Shiny

Pokédex entries

Sword

This Pokémon has a jaw that’s as sharp as a spear and as strong as steel. Apparently Barraskewda’s flesh is surprisingly tasty, too.

Shield

It spins its tail fins to propel itself, surging forward at speeds of over 100 knots before ramming prey and spearing into them.

Pokémon details

Type

Water

Category

Skewer Pokémon

Height

1.3 m (4'03")

Weight

30 kg (66.1 lbs)

National Pokédex

#0847

Pokédex

Galar #181

Barraskewda in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

61

232

326

Attack

123

225

379

Defense

60

112

240

Sp. Atk

60

112

240

Sp. Def

50

94

218

Speed

136

249

408

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Barraskewda, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #181Isle of Armor #97
EV yield
2 Spe
Catch rate
60
Base Exp.
172

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Arrokuda

Arrokuda

Galar #180

Level 26

Barraskewda

Barraskewda

Galar #181

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 2

Lake

In the Water38-4028%

-

Dusty Bowl

Wild Pokémon

Fishing40-4550%

Before the Darkest Day and Eternatus battle

Dusty Bowl

Wild Pokémon

Fishing6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Lake of Outrage

Wild Pokémon

Fishing50-5250%

Before the Darkest Day and Eternatus battle

Lake of Outrage

Wild Pokémon

Fishing6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Normal Weather

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Overcast

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Raining

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Thunderstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Snowing

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Intense Sun

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Motostoke Riverbank

Wild Pokémon

Fishing26-2810%

Before the Darkest Day and Eternatus battle

Motostoke Riverbank

Wild Pokémon

Fishing6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 41 (common beam)

Max Raid Battle55-6020%

Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 41 (common beam)

Max Raid Battle55-6020%

Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle45-5020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle45-5020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle45-5020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle55-6025%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle55-6025%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle55-6025%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 2

Lake

In the Water38-4028%

-

Dusty Bowl

Wild Pokémon

Fishing40-4550%

Before the Darkest Day and Eternatus battle

Dusty Bowl

Wild Pokémon

Fishing6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Lake of Outrage

Wild Pokémon

Fishing50-5250%

Before the Darkest Day and Eternatus battle

Lake of Outrage

Wild Pokémon

Fishing6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Normal Weather

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Overcast

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Raining

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Thunderstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Snowing

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Intense Sun

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Lake of Outrage

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Lake of Outrage

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Motostoke Riverbank

Wild Pokémon

Fishing26-2810%

Before the Darkest Day and Eternatus battle

Motostoke Riverbank

Wild Pokémon

Fishing6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Training Lowlands

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 41 (common beam)

Max Raid Battle55-6020%

Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 41 (common beam)

Max Raid Battle55-6020%

Permanent pool 41, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle45-5020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle45-5020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle45-5020%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle55-6025%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle55-6025%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle55-6025%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartFury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartAqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
StartThroat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
18Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
24Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
32Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
40Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
48Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
56Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM67Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR53Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR87Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
TR97Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Dragon259020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--30
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Learn as Arrokuda, then retain through evolution.

Normal--30
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark7010015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Learn as Arrokuda, then retain through evolution.

Dark7010015
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal7010020
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Learn as Arrokuda, then retain through evolution.

Normal7010020
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal12010010
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Learn as Arrokuda, then retain through evolution.

Normal12010010

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Propeller Tail(Hidden Ability)

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Ignores moves and abilities that draw in moves.

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