Beartic in Pokémon Sword & Shield
Galar Pokédex #280 • Freezing Pokémon
Beartic in the National PokédexPokédex entries
Sword
It swims through frigid seas, searching for prey. From its frozen breath, it forms icy fangs that are harder than steel.
Shield
It swims energetically through frigid seas. When it gets tired, it freezes the seawater with its breath so it can rest on the ice.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Beartic in Other Games
National Dex pageMin
Max
HP
95
300
394
Attack
130
238
394
Defense
80
148
284
Sp. Atk
70
130
262
Sp. Def
80
148
284
Speed
50
94
218
Total
505
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #280Crown Tundra #122 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 60 |
| Base Exp. | 177 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cubchoo Galar #279 | Level 37 | ![]() Beartic Galar #280 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Main Area | Random in Grass | 44-46 | 25% | - |
Route 10 Main Area | Special Overworld Encounters | 55 | - | - |
Bridge Field Wild Pokémon | Special Overworld Encounters | 60 | - | Snowing |
Giant's Cap Main Area | Special Overworld Encounters | 60 | - | Snowing |
Snowslide Slope Wild Pokémon | Overworld | 60-65 | 10% | The Crown Tundra Expansion Pass required, Snowing |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 67 | - | The Crown Tundra Expansion Pass required, Snowing |
Snowslide Slope Wild Pokémon | Overworld | 60-65 | 10% | The Crown Tundra Expansion Pass required, Snowstorm |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 67 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 15% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 15% | The Crown Tundra Expansion Pass required, Snowstorm |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Frigid Sea Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Frigid Sea Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 22 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 22 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 22 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 10 Curry visitors | After Making Curry | 44-46 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 13.30% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Main Area | Random in Grass | 44-46 | 25% | - |
Route 10 Main Area | Special Overworld Encounters | 55 | - | - |
Bridge Field Wild Pokémon | Special Overworld Encounters | 60 | - | Snowing |
Giant's Cap Main Area | Special Overworld Encounters | 60 | - | Snowing |
Snowslide Slope Wild Pokémon | Overworld | 60-65 | 10% | The Crown Tundra Expansion Pass required, Snowing |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 67 | - | The Crown Tundra Expansion Pass required, Snowing |
Snowslide Slope Wild Pokémon | Overworld | 60-65 | 10% | The Crown Tundra Expansion Pass required, Snowstorm |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 67 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 15% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 15% | The Crown Tundra Expansion Pass required, Snowstorm |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Frigid Sea Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Frigid Sea Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 22 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 22 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 22 (common beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 10 Curry visitors | After Making Curry | 44-46 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 13.30% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Icicle Crash The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ![]() | ![]() | 85 | 90 | 10 |
| Start | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| Start | Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. | ![]() | ![]() | 18 | 80 | 15 |
| Start | Powder Snow The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| Start | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| Start | Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 20 |
| Start | Icicle Crash The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ![]() | ![]() | 85 | 90 | 10 |
| 9 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| 12 | Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | ![]() | ![]() | - | - | 20 |
| 15 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| 18 | Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. | ![]() | ![]() | 60 | 90 | 10 |
| 21 | Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| 24 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| 27 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| 30 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| 33 | Thrash The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| 36 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| 41 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| 46 | Sheer Cold The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. | ![]() | ![]() | - | 30 | 5 |
| 51 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM51 | Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM64 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ![]() | ![]() | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 20 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 150 | 100 | 20 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Learn as Cubchoo, then retain through evolution. | ![]() | ![]() | 150 | 100 | 20 |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 70 | 100 | 15 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Learn as Cubchoo, then retain through evolution. | ![]() | ![]() | 70 | 100 | 15 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Learn as Cubchoo, then retain through evolution. | ![]() | ![]() | - | - | 10 |
Snow Cloak
Ability Slot 1
Boosts evasiveness in a hailstorm.
Increases evasion to 1.25× during hail. Protects against hail damage.
Slush Rush
Ability Slot 2
Boosts the Pokémon’s Speed stat in a hailstorm.
During Hail, this Pokémon has double Speed.
Swift Swim(Hidden Ability)
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.




















































