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Beartic

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Beartic in Pokémon Black & White

#120 in the Unova Pokédex • Freezing Pokémon

Beartic in the National Pokédex
Beartic sprite

Normal

Shiny Beartic sprite

Shiny

Pokédex entries

Pokémon Black

It can make its breath freeze at will. Very able in the water, it swims around in northern seas and catches prey.

Pokémon White

It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.

Pokémon details

Type

Ice

Category

Freezing Pokémon

Height

2.6 m (8'06")

Weight

260 kg (573.2 lbs)

National Pokédex

#0614

Pokédex

#120

Beartic in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

110

202

350

Defense

80

148

284

Sp. Atk

70

130

262

Sp. Def

80

148

284

Speed

50

94

218

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Beartic, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #120
EV yield
2 Atk
Catch rate
60
Base Exp.
170

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cubchoo

Cubchoo

#119

Level 37

Beartic

Beartic

#120

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in dark grass3710%

During Winter

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in dark grass3710%

During Winter

White
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in dark grass3710%

During Winter

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in dark grass3710%

During Winter

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartBide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
StartPowder Snow

The user attacks with a chilling gust of powdery snow. It may also freeze the targets.

Ice4010025
StartIcy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
StartSuperpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005
5Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
9Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
13Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
17Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
21Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
25Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
29Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
33Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
36Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
37Icicle Crash

The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.

Ice859010
41Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
45Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
53Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
59Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010
66Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Ice-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM79Frost Breath

The user blows a cold breath on the target. This attack always results in a critical hit.

Ice409010
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010

Prior evolution: egg

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Prior evolution: egg

Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020

Prior evolution: level-up (Lv. 29)

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

Prior evolution: egg

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

Prior evolution: egg

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Prior evolution: egg

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Prior evolution: egg

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Water4010020

Trade from Black 2 or White 2

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Snow Cloak

Ability Slot 1

Raises evasion in a hailstorm.

Increases evasion to 1.25× during hail. Protects against hail damage.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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