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Cubchoo

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Cubchoo in Pokémon Black & White

#119 in the Unova Pokédex • Chill Pokémon

Cubchoo in the National Pokédex
Cubchoo sprite

Normal

Shiny Cubchoo sprite

Shiny

Pokédex entries

Pokémon Black

When it is not feeling well, its mucus gets watery and the power of its Ice-type moves decreases.

Pokémon White

Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.

Pokémon details

Type

Ice

Category

Chill Pokémon

Height

0.5 m (1'08")

Weight

8.5 kg (18.7 lbs)

National Pokédex

#0613

Pokédex

#119

Cubchoo in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

70

130

262

Defense

40

76

196

Sp. Atk

60

112

240

Sp. Def

40

76

196

Speed

40

76

196

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cubchoo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #119
EV yield
1 Atk
Catch rate
120
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cubchoo

Cubchoo

#119

Level 37

Beartic

Beartic

#120

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Twist Mountain

Walking in tall grass or a cave2820%

During Winter

Twist Mountain

Walking in tall grass or a cave2910%

During Winter

Twist Mountain

Walking in tall grass or a cave2810%

During Spring

Twist Mountain

Walking in tall grass or a cave2810%

During Autumn

Twist Mountain

Walking in tall grass or a cave3010%

During Winter

Twist Mountain

Walking in tall grass or a cave315%

During Winter

Twist Mountain

Walking in tall grass or a cave284%

During Summer

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3310%

During Winter

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in tall grass or a cave3310%

During Winter

Route 7

Road 7

Walking in tall grass or a cave2620%

During Winter

Route 7

Road 7

Walking in tall grass or a cave2810%

During Winter

Route 7

Road 7

Walking in dark grass3020%

During Winter

Route 7

Road 7

Walking in dark grass3210%

During Winter

White
LocationMethodLevelChanceConditions

Twist Mountain

Walking in tall grass or a cave2820%

During Winter

Twist Mountain

Walking in tall grass or a cave2910%

During Winter

Twist Mountain

Walking in tall grass or a cave2810%

During Spring

Twist Mountain

Walking in tall grass or a cave2810%

During Autumn

Twist Mountain

Walking in tall grass or a cave3010%

During Winter

Twist Mountain

Walking in tall grass or a cave315%

During Winter

Twist Mountain

Walking in tall grass or a cave284%

During Summer

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in tall grass or a cave3310%

During Winter

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in tall grass or a cave3310%

During Winter

Route 7

Road 7

Walking in tall grass or a cave2620%

During Winter

Route 7

Road 7

Walking in tall grass or a cave2810%

During Winter

Route 7

Road 7

Walking in dark grass3020%

During Winter

Route 7

Road 7

Walking in dark grass3210%

During Winter

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPowder Snow

The user attacks with a chilling gust of powdery snow. It may also freeze the targets.

Ice4010025
5Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
9Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
13Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
17Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
21Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
25Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
29Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
33Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
36Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
41Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
45Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
49Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
53Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010
57Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Ice-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM79Frost Breath

The user blows a cold breath on the target. This attack always results in a critical hit.

Ice409010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020
Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Snow Cloak

Ability Slot 1

Raises evasion in a hailstorm.

Increases evasion to 1.25× during hail. Protects against hail damage.

Rattled(Hidden Ability)

Some move types scare it and boost its Speed.

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

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