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Cryogonal

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Cryogonal in Pokémon Black & White

#121 in the Unova Pokédex • Crystallizing Pokémon

Cryogonal in the National Pokédex
Cryogonal sprite

Normal

Shiny Cryogonal sprite

Shiny

Pokédex entries

Pokémon Black

When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.

Pokémon White

They are born in snow clouds. They use chains made of ice crystals to capture prey.

Pokémon details

Type

Ice

Category

Crystallizing Pokémon

Abilities

Height

1.1 m (3'07")

Weight

148 kg (326.3 lbs)

National Pokédex

#0615

Pokédex

#121

Cryogonal in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

50

94

218

Defense

30

58

174

Sp. Atk

95

175

317

Sp. Def

135

247

405

Speed

105

193

339

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cryogonal, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #121
EV yield
2 SpD
Catch rate
25
Base Exp.
170

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
Cryogonal

Cryogonal

#121

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Twist Mountain

Walking in tall grass or a cave314%

During Winter

Twist Mountain

Walking in tall grass or a cave311%

During Spring

Twist Mountain

Walking in tall grass or a cave281%

During Summer

Twist Mountain

Walking in tall grass or a cave311%

During Autumn

Twist Mountain

Walking in tall grass or a cave311%

During Winter

White
LocationMethodLevelChanceConditions

Twist Mountain

Walking in tall grass or a cave314%

During Winter

Twist Mountain

Walking in tall grass or a cave311%

During Spring

Twist Mountain

Walking in tall grass or a cave281%

During Summer

Twist Mountain

Walking in tall grass or a cave311%

During Autumn

Twist Mountain

Walking in tall grass or a cave311%

During Winter

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
5Ice Shard

The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
9Sharpen

The user reduces its polygon count to make itself more jagged, raising the Attack stat.

Normal--30
13Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
17Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
21Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30
21Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
25Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
29Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--40
33Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
37Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
37Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
41Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
45Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
49Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
53Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
57Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
61Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Ice-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM79Frost Breath

The user blows a cold breath on the target. This attack always results in a critical hit.

Ice409010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Trade from Black 2 or White 2

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

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