Cryogonal
#197 in the Black 2 and White 2 Pokédex • Crystallizing Pokémon
Cryogonal
#197 in the Black 2 and White 2 Pokédex • Crystallizing Pokémon
Stats
Min
Max
HP
80
270
364
Attack
50
94
218
Defense
50
94
218
Sp. Atk
95
175
317
Sp. Def
135
247
405
Speed
105
193
339
Total
515
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Unova #197 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 25 |
| Base Exp. | 180 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Black 2
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148° F.

Pokémon White 2
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148° F.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Twist Mountain | Walking in tall grass or a cave | 56 | 10% | During Winter |
Twist Mountain | Walking in tall grass or a cave | 57 | 4% | - |
Twist Mountain | Walking in tall grass or a cave | 57 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Twist Mountain | Walking in tall grass or a cave | 56 | 10% | During Winter |
Twist Mountain | Walking in tall grass or a cave | 57 | 4% | - |
Twist Mountain | Walking in tall grass or a cave | 57 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 5 | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| 9 | Sharpen | ![]() | Status | - | - | 30 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| 13 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 17 | Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| 21 | Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 21 | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 25 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| 29 | Acid Armor | ![]() | Status | - | - | 40 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 33 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 37 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 37 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| 41 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 45 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 49 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 53 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 57 | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 61 | Sheer Cold | ![]() | Special | - | 30 | 5 | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM62 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM79 | Frost Breath | ![]() | Special | 40 | 90 | 10 | The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Traits
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.







































Physical
Status
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