Cryogonal
#615 in the X and Y Pokédex • Crystallizing Pokémon
Cryogonal
#615 in the X and Y Pokédex • Crystallizing Pokémon
Stats
Min
Max
HP
70
250
344
Attack
30
58
174
Defense
50
94
218
Sp. Atk
95
175
317
Sp. Def
135
247
405
Speed
105
193
339
Total
485
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Mountain Kalos #111 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 25 |
| Base Exp. | 180 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon X
They are born in snow clouds. They use chains made of ice crystals to capture prey.

Pokémon Y
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Frost Cavern Frost Cavern (unknown area 314) | Walking in tall grass or a cave | 40 | 4% | - |
Frost Cavern Frost Cavern (unknown area 315) | Walking in tall grass or a cave | 40 | 4% | - |
Frost Cavern Frost Cavern (unknown area 316) | Walking in tall grass or a cave | 40 | 4% | - |
Frost Cavern Frost Cavern (unknown area 317) | Walking in tall grass or a cave | 40 | 4% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Frost Cavern Frost Cavern (unknown area 314) | Walking in tall grass or a cave | 40 | 4% | - |
Frost Cavern Frost Cavern (unknown area 316) | Walking in tall grass or a cave | 40 | 4% | - |
Frost Cavern Frost Cavern (unknown area 317) | Walking in tall grass or a cave | 40 | 4% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Start | Mist | ![]() | Status | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Start | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Start | Sheer Cold | ![]() | Special | - | 30 | 5 | The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. |
| Start | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Start | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| 5 | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| 9 | Sharpen | ![]() | Status | - | - | 30 | The user lowers its polygon count to make itself more jagged, raising the Attack stat. |
| 13 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 17 | Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| 21 | Mist | ![]() | Status | - | - | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| 21 | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 25 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| 29 | Acid Armor | ![]() | Status | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 33 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| 37 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 37 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| 41 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 45 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 49 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 50 | Freeze-Dry | ![]() | Special | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| 53 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| 57 | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 61 | Sheer Cold | ![]() | Special | - | 30 | 5 | The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM62 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM79 | Frost Breath | ![]() | Special | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Traits
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.







































Physical
Status
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