Shelmet
#616 in the X and Y Pokédex • Snail Pokémon
Pokémon X
When it and Karrablast are together, and both receive electrical stimulation, they both evolve.
Pokémon Y
It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shelmet #616 | Trade, with Karrablast | ![]() Accelgor #617 |
Pokémon X
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in tall grass or a cave | 30 | 10% | - |
Route 14 Road 14 | Walking on rough terrain | 30 | 10% | - |
Route 19 Road 19 | Walking in yellow flowers | 47 | 10% | - |
Route 19 Road 19 | Walking in purple flowers | 47 | 10% | - |
Route 19 Road 19 | Walking on rough terrain | 47 | 10% | - |
Pokémon Y
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in tall grass or a cave | 30 | 10% | - |
Route 14 Road 14 | Walking on rough terrain | 30 | 10% | - |
Route 19 Road 19 | Walking in yellow flowers | 47 | 10% | - |
Route 19 Road 19 | Walking in purple flowers | 47 | 10% | - |
Route 19 Road 19 | Walking on rough terrain | 47 | 10% | - |

Normal

Shiny
Shelmet
Snail Pokémon

HP
50
Attack
40
Defense
85
Sp. Atk
40
Sp. Def
65
Speed
25
Total
305
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from



| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leech Life | ![]() | Physical | 20 | 100 | 15 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| 4 | Acid | ![]() | Special | 40 | 100 | 30 | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| 8 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 13 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 16 | Struggle Bug | ![]() | Special | 50 | 100 | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| 20 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 25 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 28 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 32 | Acid Armor | ![]() | Status | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 37 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 40 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| 44 | Bug Buzz | ![]() | Special | 90 | 100 | 10 | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. |
| 49 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 50 | Guard Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| 56 | Final Gambit | ![]() | Special | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Feint | ![]() | Physical | 30 | 100 | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
| Guard Split | ![]() | Status | - | - | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Mind Reader | ![]() | Status | - | - | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| TM76 | Struggle Bug | ![]() | Special | 50 | 100 | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| TM83 | Infestation | ![]() | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Hydration
Ability Slot 1
Heals status conditions if it’s raining.
Cures any major status ailment after each turn during rain.
Shell Armor
Ability Slot 2
Protects the Pokémon from critical hits.
Protects against critical hits.
Overcoat
Hidden Ability
Protects the Pokémon from things like sand, hail, and powder.
Protects against damage from weather.




















Physical
Special

Status


