Shelmet in Pokémon Sword & Shield
Galar Pokédex #275 • Snail Pokémon
Shelmet in the National PokédexPokédex entries
Sword
When attacked, it tightly shuts the lid of its shell. This reaction fails to protect it from Karrablast, however, because they can still get into the shell.
Shield
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Shelmet in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
40
76
196
Defense
85
157
295
Sp. Atk
40
76
196
Sp. Def
65
121
251
Speed
25
49
163
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #275Isle of Armor #64Crown Tundra #97 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 200 |
| Base Exp. | 61 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shelmet Galar #275 | Trade with Karrablast | ![]() Accelgor Galar #276 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Wild Pokémon | Random in Grass | 36-40 | 25% | - |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 30% | Before the Darkest Day and Eternatus battle, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | Random in Grass | 26-28 | 35% | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Normal Weather |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Overcast |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Raining |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 16% | The Crown Tundra Expansion Pass required, Thunderstorm |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Snowing |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Snowstorm |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 16% | The Crown Tundra Expansion Pass required, Intense Sun |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Fog |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 25-30 | 25% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 7 Curry visitors | After Making Curry | 36-40 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 10.85% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Wild Pokémon | Random in Grass | 36-40 | 5% | - |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Soothing Wetlands Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Soothing Wetlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Normal Weather |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Overcast |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Raining |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 16% | The Crown Tundra Expansion Pass required, Thunderstorm |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Snowing |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Snowstorm |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 16% | The Crown Tundra Expansion Pass required, Intense Sun |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Fog |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 7 Curry visitors | After Making Curry | 36-40 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 17.44% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 20 | 100 | 25 |
| Start | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 4 | Acid Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | ![]() | ![]() | 40 | 100 | 30 |
| 8 | Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| 12 | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 40 | 100 | 15 |
| 16 | Struggle Bug While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | ![]() | ![]() | 50 | 100 | 20 |
| 20 | Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ![]() | ![]() | - | - | 10 |
| 24 | Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ![]() | ![]() | - | - | 20 |
| 28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| 32 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ![]() | ![]() | - | - | 10 |
| 36 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| 40 | Recover Restoring its own cells, the user restores its own HP by half of its max HP. | ![]() | ![]() | - | - | 10 |
| 44 | Bug Buzz The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| 48 | Final Gambit The user risks everything to attack its target. The user faints but does damage equal to its HP. | ![]() | ![]() | - | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| TM61 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ![]() | ![]() | - | - | 10 |
| TM74 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR18 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR23 | Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR29 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR54 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR61 | Bug Buzz The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 70 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | 30 | 100 | 10 |
| Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ![]() | ![]() | - | - | 10 |
| Mind Reader The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | ![]() | ![]() | - | - | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 20 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Hydration
Ability Slot 1
Heals status conditions if it’s raining.
Cures any major status ailment after each turn during rain.
Shell Armor
Ability Slot 2
A hard shell protects the Pokémon from critical hits.
Protects against critical hits.
Overcoat(Hidden Ability)
Protects the Pokémon from things like sand, hail, and powder.
Protects against sandstorm and hail damage, powder moves and Effect Spore.

















































