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Shelmet

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Shelmet in Pokémon Omega Ruby & Alpha Sapphire

#616 in the Omega Ruby and Alpha Sapphire Pokédex • Snail Pokémon

Shelmet in the National Pokédex

Pokédex entries

Omega Ruby

When it and Karrablast are together, and both receive electrical stimulation, they both evolve.

Alpha Sapphire

It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.

Pokémon details

Type

Bug

Category

Snail Pokémon

Height

0.4 m (1'04")

Weight

7.7 kg (17 lbs)

National Pokédex

#0616

Shelmet in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

40

76

196

Defense

85

157

295

Sp. Atk

40

76

196

Sp. Def

65

121

251

Speed

25

49

163

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shelmet, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
200
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shelmet

Shelmet

#616

Trade with Karrablast

Accelgor

Accelgor

#617

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
4Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Poison4010030
8Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
13Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
16Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020
20Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
25Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
28Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
32Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
37Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
40Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
44Bug Buzz

The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.

Bug9010010
49Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
50Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
56Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10
Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Ability options available to this Pokémon in this game.

Hydration

Ability Slot 1

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Shell Armor

Ability Slot 2

Protects the Pokémon from critical hits.

Protects against critical hits.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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