Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

SwSh / Pokédex

Dragonite

Back to Pokédex

Dragonite

Crown Tundra Pokédex #196 • Dragon Pokémon

Dragonite sprite

Normal

Shiny Dragonite sprite

Shiny

Pokédex entries

Sword

It’s a kindhearted Pokémon. If it spots a drowning person or Pokémon, Dragonite simply must help them.

Shield

This Pokémon is known as the Sea Incarnate. Figureheads that resemble Dragonite decorate the bows of many ships.

Details

Types

DragonFlying

Category

Dragon Pokémon

Height

2.2 m (7'03")

Weight

210 kg (463 lbs)

National Pokédex

#0149

Pokédex

Crown #196

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

91

292

386

Attack

134

245

403

Defense

95

175

317

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

80

148

284

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Dragonite, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #196
EV yield
3 Atk
Catch rate
45
Base Exp.
300

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Ballimere Lake

Wild Pokémon

Special Overworld Encounters70-

The Crown Tundra Expansion Pass required, Raining

Ballimere Lake

Wild Pokémon

Special Overworld Encounters70-

The Crown Tundra Expansion Pass required, Thunderstorm

Ballimere Lake

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Ballimere Lake

Wild Pokémon

Special Overworld Encounters70-

The Crown Tundra Expansion Pass required, Raining

Ballimere Lake

Wild Pokémon

Special Overworld Encounters70-

The Crown Tundra Expansion Pass required, Thunderstorm

Ballimere Lake

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Held Items

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
Evo.HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartWing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartThunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

StartTwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

StartExtreme SpeedNormalPhysical801005

The user charges the target at blinding speed. This move always goes first.

StartRoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

StartHurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

15Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

20AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

25SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

33Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

39Dragon RushDragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

41OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

46SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

53Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

62Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

80Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM06FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM13Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM35HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM95Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM99Breaking SwipeDragonPhysical6010015

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR15Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR36Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR47Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

TR51Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

TR62Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR89HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Scale ShotDragonPhysical259020

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Air Cutter

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingSpecial609525

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Aqua Jet

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua Jet

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

WaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua Jet

Learn as Dratini, then retain through evolution.

WaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Bind

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Bubble Beam

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Curse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Cut

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical509530

The target is cut with a scythe or claw.

Defog

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Detect

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-Edge

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dragon Breath

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonSpecial6010020

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon Breath

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

DragonSpecial6010020

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon Breath

Learn as Dratini, then retain through evolution.

DragonSpecial6010020

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dynamic Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical100505

The user punches the target with full, concentrated power. This confuses the target if it hits.

Focus Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fury Cutter

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

BugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Haze

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

IceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Headbutt

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hone Claws

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

Horn Drill

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Incinerate

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mist

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

IceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mist

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

IceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mist

Learn as Dratini, then retain through evolution.

IceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mud-Slap

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Power-Up Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Reflect

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Roar

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Shock Wave

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Skull Bash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical13010010

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Supersonic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

Supersonic

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

Supersonic

Learn as Dratini, then retain through evolution.

NormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Tailwind

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Take Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Water Gun

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterSpecial4010025

The target is blasted with a forceful shot of water.

Water Pulse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water Pulse

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water Pulse

Learn as Dratini, then retain through evolution.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zap Cannon

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Prevents flinching and prevents Intimidate from lowering Attack.

Multiscale(Hidden Ability)

Reduces the amount of damage the Pokémon takes while its HP is full.

Halves damage taken from full HP.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.