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SwSh / Pokédex

Clauncher

Back to Pokédex

Clauncher

Isle of Armor Pokédex #196 • Water Gun Pokémon

Pokédex entries

Sword

Clauncher’s claws can fall off during battle, but they’ll regenerate. The meat inside the claws is popular as a delicacy in Galar.

Shield

By detonating gas that accumulates in its right claw, this Pokémon launches water like a bullet. This is how Clauncher defeats its enemies.

Details

Type

Water

Category

Water Gun Pokémon

Abilities

Height

0.5 m (1'08")

Weight

8.3 kg (18.3 lbs)

National Pokédex

#0692

Pokédex

Armor #196

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

53

99

225

Defense

62

116

245

Sp. Atk

58

108

236

Sp. Def

63

117

247

Speed

44

83

205

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Clauncher, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #196
EV yield
1 SpA
Catch rate
225
Base Exp.
66

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Clauncher

Clauncher

Armor #196

Level 37

Clawitzer

Clawitzer

Armor #197

Encounters

Known encounter locations for this Pokémon in this game.
Sword
LocationMethodLevelChanceConditions

Honeycalm Island

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Insular Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Insular Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Insular Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Insular Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Insular Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Insular Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Insular Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Insular Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Insular Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Insular Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Main Area

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Main Area

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Main Area

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Main Area

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Main Area

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Main Area

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Main Area

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Main Area

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Workout Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Workout Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Workout Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Workout Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Workout Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Workout Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Workout Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Workout Sea

Wild Pokémon

In the Water40-455%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water605%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

5Vise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

10FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

15Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

20Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

25Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

30Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

35Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

40Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

45BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

50Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

55CrabhammerWaterPhysical1009010

The target is hammered with a large pincer. Critical hits land more easily.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM56U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM74VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR22Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR45Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR56Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR62Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR78Sludge WavePoisonSpecial9510010

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Flip TurnWaterPhysical6010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Terrain PulseNormalSpecial5010010

The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

EntrainmentNormalStatus-10015

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Cut

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical509530

The target is cut with a scythe or claw.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Mega Launcher

Ability Slot 1

Powers up aura and pulse moves.

Strengthens aura and pulse moves to 1.5× their power.

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