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Blastoise

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Blastoise in Pokémon Gold & Silver

#234 in the Gold and Silver Pokédex • Shellfish Pokémon

Blastoise in the National Pokédex
Blastoise sprite

Normal

Shiny Blastoise sprite

Shiny

Pokédex entries

Pokémon Gold

It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.

Pokémon Silver

The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Pokémon details

Type

Water

Category

Shellfish Pokémon

Height

1.6 m (5'03")

Weight

85.5 kg (188.5 lbs)

National Pokédex

#0009

Blastoise in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

79

268

361

Attack

83

171

264

Defense

100

205

298

Sp. Atk

85

175

268

Sp. Def

105

215

308

Speed

78

161

254

Total

530

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Blastoise, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #234
Stat Experience
79 HP, 83 Atk, 100 Def, 78 Spe, 85 Special
Catch rate
45
Base Exp.
210

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Squirtle

Squirtle

#232

Level 16

Wartortle

Wartortle

#233

Wartortle

Wartortle

#233

Level 36

Blastoise

Blastoise

#234

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartTail Whip

Lowers the foe's DEFENSE.

Normal-10030
StartWithdraw

Heightens the user's DEFENSE.

Water--40
StartBubble

An attack that may reduce SPEED.

Water2010030
4Tail Whip

Lowers the foe's DEFENSE.

Normal-10030
7Bubble

An attack that may reduce SPEED.

Water2010030
10Withdraw

Heightens the user's DEFENSE.

Water--40
13Water Gun

Squirts water to attack.

Water4010025
19Bite

An attack that may cause flinching.

Dark6010025
25Rapid Spin

A high-speed spinning attack.

Normal2010040
31Protect

Foils attack that turn. It may fail.

Normal--10
42Rain Dance

Boosts water-type moves for 5 turns.

Water--5
55Skull Bash

1st turn: Prepare 2nd turn: Attack

Normal10010015
68Hydro Pump

A powerful water-type attack.

Water120805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM05Roar

Scares wild foes to end battle.

Normal-10020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM26Earthquake

Tough but useless vs. flying foes.

Ground10010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM03Surf

A strong water-type attack.

Water9510015
HM04Strength

A powerful physical attack.

Normal8010015
HM06Whirlpool

Traps the foe for 2-5 turns.

Water157015
HM07Waterfall

An aquatic charge attack.

Water8010015

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