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SwSh / Moves

Celebrate

Back to Moves

Celebrate

Normal-type status move in Pokémon Sword and Shield.

Move text

The Pokémon congratulates you on your special day!

Details

Introduced

Generation VI

Power

-

Accuracy

-

PP

40

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Magikarp

Galar #144

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gyarados

Galar #145

WaterFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu Gigantamax

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu

Galar #195

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu Alola

Galar #195

ElectricPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Eevee

Galar #196

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Eevee Gigantamax

Galar #196

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vaporeon

Galar #197

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Jolteon

Galar #198

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flareon

Galar #199

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Espeon

Galar #200

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Umbreon

Galar #201

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Leafeon

Galar #202

Grass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Glaceon

Galar #203

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sylveon

Galar #204

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charmander

Galar #378

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charmeleon

Galar #379

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard Gigantamax

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bulbasaur

Armor #68

GrassPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ivysaur

Armor #69

GrassPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Venusaur

Armor #70

GrassPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Venusaur Gigantamax

Armor #70

GrassPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Squirtle

Armor #71

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wartortle

Armor #72

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise Gigantamax

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ho-Oh

Nat. #250

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rayquaza

Nat. #384

DragonFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3019

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--1589

The user helps the target and makes it use its move right after the user.

AttractNormalStatus-10015718

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Baton PassNormalStatus--40112

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1050

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BindNormalPhysical

-

15852058

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--5107

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical8510015378

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

1401001012

The user attacks everything around it with the destructive power of a terrible, explosive sound.

ConfideNormalStatus

-

--20652

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the target used last.

CopycatNormalStatus

-

--2046

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Court ChangeNormalStatus

-

-100102

With its mysterious power, the user swaps the effects on either side of the field.

CovetNormalPhysical

-

6010025151

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951049

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

CutNormalPhysical

-

509530189

The target is cut with a scythe or claw.

Defense CurlNormalStatus

-

--40151

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002082

For four turns, this move prevents the target from using the move it last used.

Double HitNormalPhysical

-

35901040

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double TeamNormalStatus

-

--15662

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015368

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Echoed VoiceNormalSpecial

-

4010015166

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

EncoreNormalStatus-1005195

The user compels the target to keep using the move it encored for three turns.

EndeavorNormalPhysical

-

-1005138

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus--10867

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-1001581

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical

-

2501005108

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

80100517

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020863

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Fake OutNormalPhysical

-

401001078

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

False SwipeNormalPhysical4010040100

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001069

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-10015148

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Focus EnergyNormalStatus--30132

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--208

The user draws attention to itself, making all targets take aim only at the user.

Fury AttackNormalPhysical

-

15852039

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801557

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905534

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-1003011

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-10040151

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

GrowthNormalStatus

-

--2051

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30514

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Happy HourNormalStatus

-

--3013

Using Happy Hour doubles the amount of prize money received after battle.

HardenNormalStatus

-

--3075

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

HeadbuttNormalPhysical

-

7010015365

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus

-

--557

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20341

The user assists an ally by boosting the power of that ally’s attack.

Hold BackNormalPhysical

-

40100404

The user holds back when it attacks, and the target is left with at least 1 HP.

Hold HandsNormalStatus

-

--406

The user and an ally hold hands. This makes them very happy.

Horn AttackNormalPhysical

-

651002518

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-30524

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HowlNormalStatus

-

--4035

The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.

Hyper BeamNormalSpecial150905523

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper VoiceNormalSpecial9010010178

The user lets loose a horribly echoing shout with the power to inflict damage.

Laser FocusNormalStatus

-

--30181

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last ResortNormalPhysical

-

1401005183

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030191

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

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