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SwSh / Pokédex

Ho Oh

Ho-Oh

Nat. #250 in the Sword and Shield Pokédex • Rainbow Pokémon

Ho-Oh

Nat. #250 in the Sword and Shield Pokédex • Rainbow Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

106

322

416

Attack

130

238

394

Defense

90

166

306

Sp. Atk

110

202

350

Sp. Def

154

281

447

Speed

90

166

306

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Lugia

Celebi

Ho-Oh normal sprite

Normal

Shiny Ho-Oh sprite

Shiny

Ho-Oh

Rainbow Pokémon

Nat. #250
FireFlying

Height

3.8 m (12'06")

Weight

199 kg (438.7 lbs)

Abilities

PressureRegenerator(Hidden Ability)

It's Super Effective

Damage multipliers Ho-Oh takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Rock

Water

Electric

Resists

Ground

Grass

0.25×

Bug

0.25×

Fire

0.5×

Fighting

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpD
Catch rate
3
Base Exp.
306

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Ho-Oh

Ho-Oh

Nat. #250

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartWhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

StartAncient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

StartWeather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

9Life DewWaterStatus--10

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

18SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

27Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

36ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

45RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

54Sacred FireFirePhysical100955

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

63Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

72Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

81Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

90Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

99Burn UpFireSpecial1301005

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM06FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM13Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM28Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM38Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TM95Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR15Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR36Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR43OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR55Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

TR66Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR67Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Scorching SandsGroundSpecial7010010

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

By putting pressure on the opposing Pokémon, it raises their PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

#249

Lugia

#251

Celebi

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