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Espeon

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Espeon in Pokémon Sword & Shield

Galar Pokédex #200 • Sun Pokémon

Espeon in the National Pokédex
Espeon sprite

Normal

Shiny Espeon sprite

Shiny

Pokédex entries

Sword

By reading air currents, it can predict things such as the weather or its foe’s next move.

Shield

It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark.

Pokémon details

Type

Psychic

Category

Sun Pokémon

Height

0.9 m (2'11")

Weight

26.5 kg (58.4 lbs)

National Pokédex

#0196

Pokédex

Galar #200

Espeon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

130

238

394

Sp. Def

95

175

317

Speed

110

202

350

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Espeon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #200Crown Tundra #79
EV yield
2 SpA
Catch rate
45
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
35 cycles

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Lake of Outrage

Wild Pokémon

Special Overworld Encounters56-

Before the Darkest Day and Eternatus battle, Overcast

Lake of Outrage

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Bed

Wild Pokémon

Special Overworld Encounters63-

The Crown Tundra Expansion Pass required, Snowing

Ballimere Lake

Max Raid Battles — pool 194 (common beam)

Max Raid Battle35-404%

The Crown Tundra Expansion Pass required, Permanent pool 194, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 194 (common beam)

Max Raid Battle45-508%

The Crown Tundra Expansion Pass required, Permanent pool 194, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 194 (common beam)

Max Raid Battle55-6011%

The Crown Tundra Expansion Pass required, Permanent pool 194, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 195 (rare beam)

Max Raid Battle35-404%

The Crown Tundra Expansion Pass required, Permanent pool 195, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 195 (rare beam)

Max Raid Battle45-508%

The Crown Tundra Expansion Pass required, Permanent pool 195, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 195 (rare beam)

Max Raid Battle55-6011%

The Crown Tundra Expansion Pass required, Permanent pool 195, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 68 (rare beam)

Max Raid Battle55-605%

Permanent pool 68, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Lake of Outrage

Wild Pokémon

Special Overworld Encounters56-

Before the Darkest Day and Eternatus battle, Overcast

Lake of Outrage

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Bed

Wild Pokémon

Special Overworld Encounters63-

The Crown Tundra Expansion Pass required, Snowing

Ballimere Lake

Max Raid Battles — pool 194 (common beam)

Max Raid Battle35-404%

The Crown Tundra Expansion Pass required, Permanent pool 194, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 194 (common beam)

Max Raid Battle45-508%

The Crown Tundra Expansion Pass required, Permanent pool 194, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 194 (common beam)

Max Raid Battle55-6011%

The Crown Tundra Expansion Pass required, Permanent pool 194, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 195 (rare beam)

Max Raid Battle35-404%

The Crown Tundra Expansion Pass required, Permanent pool 195, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 195 (rare beam)

Max Raid Battle45-508%

The Crown Tundra Expansion Pass required, Permanent pool 195, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 195 (rare beam)

Max Raid Battle55-6011%

The Crown Tundra Expansion Pass required, Permanent pool 195, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 68 (rare beam)

Max Raid Battle55-605%

Permanent pool 68, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTake Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
StartDouble-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartConfusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
StartCharm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
StartBaton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
StartHelping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
StartCovet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
StartCopycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20
5Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
10Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
15Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Fairy-10030
20Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
25Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
30Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
35Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
40Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
45Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
50Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
55Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM02Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM47Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
TM60Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM72Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM79Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR25Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TR97Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Celebrate

The Pokémon congratulates you on your special day!

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Learn as Eevee, then retain through evolution.

Ghost--10
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting--5
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting--5
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Learn as Eevee, then retain through evolution.

Fighting--5
Double Kick

The target is quickly kicked twice in succession using both feet.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting3010030
Double Kick

The target is quickly kicked twice in succession using both feet.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting3010030
Double Kick

The target is quickly kicked twice in succession using both feet.

Learn as Eevee, then retain through evolution.

Fighting3010030
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Learn as Eevee, then retain through evolution.

Normal-10015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--30
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--15
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ground2010010
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Learn as Eevee, then retain through evolution.

Ground2010010
Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal13010010
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10020
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10020
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Learn as Eevee, then retain through evolution.

Normal-10020
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Learn as Eevee, then retain through evolution.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Learn as Eevee, then retain through evolution.

Normal--10
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric120505

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Magic Bounce(Hidden Ability)

Reflects status moves instead of getting hit by them.

Reflects most non-damaging moves back at their user.

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