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Z-A / Pokédex

Espeon

Back to Pokédex

Espeon

Lumiose City #104 in the Pokémon Legends: Z-A Pokédex

Espeon in the National Pokédex

It uses the fine fur on its body to sense movement in the air and predict the weather...as well as its foes’ thoughts.

Details

Type

Psychic

Category

-

Height

0.9 m (2'11")

Weight

26.5 kg (58.4 lbs)

National Pokédex

#0196

Pokédex

Lumiose City #104

Espeon in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

130

238

394

Sp. Def

95

175

317

Speed

110

202

350

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #104
EV yield
2 SpA
Catch rate
45
Base Exp.
184
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

Lumiose City #100

Use Water Stone.

Vaporeon

Vaporeon

Lumiose City #101

Eevee

Eevee

Lumiose City #100

Use Thunder Stone.

Jolteon

Jolteon

Lumiose City #102

Eevee

Eevee

Lumiose City #100

Use Fire Stone.

Flareon

Flareon

Lumiose City #103

Eevee

Eevee

Lumiose City #100

Build high friendship. Evolve during the day. Select Evolve from the party menu when eligible; evolution is not automatic.

Espeon

Espeon

Lumiose City #104

Eevee

Eevee

Lumiose City #100

Build high friendship. Evolve during the night. Select Evolve from the party menu when eligible; evolution is not automatic.

Umbreon

Umbreon

Lumiose City #105

Eevee

Eevee

Lumiose City #100

Use Leaf Stone.

Leafeon

Leafeon

Lumiose City #106

Eevee

Eevee

Lumiose City #100

Use Ice Stone.

Glaceon

Glaceon

Lumiose City #107

Eevee

Eevee

Lumiose City #100

Build high friendship. Know a Fairy-type move. Sylveon takes precedence over Espeon/Umbreon when its conditions are met. Select Evolve from the party menu when eligible; evolution is not automatic.

Sylveon

Sylveon

Lumiose City #108

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: Evo.

Fairy—10sLevel 10 or Seed of Mastery
Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Level: Evo.

Psychic506sLevel 10 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: Evo.

Normal12010sLevel 10 or Seed of Mastery
Swift

The user attacks by firing star-shaped rays at targets.

Level: Evo.

Normal605sLevel 10 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: Evo.

Normal908sLevel 10 or Seed of Mastery
Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Level: Evo.

Normal—12sLevel 10 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: Start

Dark606sLevel 10 or Seed of Mastery
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Level: Start

Normal—7sLevel 10 or Seed of Mastery
Quick Attack

The user attacks by lunging toward targets with blinding speed.

Level: 10

Normal303sLevel 13 or Seed of Mastery
Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Level: 15

Fairy406sLevel 18 or Seed of Mastery
Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Level: 25

Psychic656sLevel 28 or Seed of Mastery
Morning Sun

The user restores some HP by bathing in the pleasant rays of the sun.

Level: 30

Normal—15sLevel 33 or Seed of Mastery
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Level: 35

Psychic—12sLevel 38 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Level: 40

Psychic908sLevel 43 or Seed of Mastery
Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Level: 45

Dark—10sLevel 48 or Seed of Mastery
Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Level: 55

Psychic12010sLevel 58 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 10 or Seed of Mastery
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

TM127

Psychic1007sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

TM060

Psychic12010sLevel 58 or Seed of Mastery
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

TM097

Psychic—12sLevel 38 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

TM125

Normal—6sNot established
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM019

Rock808sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sLevel 43 or Seed of Mastery
Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

TM124

Psychic858sNot established
Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

TM003

Psychic808sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

TM146

Normal15012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sLevel 10 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

6 acquisition contexts · showing 6

Location and methodCapture levelHyperspace battle levelConditions

Normal-type Hyperspace Wild Zones

5★ Normal-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
52–54192–194

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Normal-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 50% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

5★ Normal-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
61–63200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Normal-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 50% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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