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Z-A / Pokédex

Jolteon

Back to Pokédex

Jolteon

Lumiose City #102 in the Pokémon Legends: Z-A Pokédex

Jolteon in the National Pokédex
Jolteon render

Normal

Shiny Jolteon render

Shiny

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

130

238

394

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #102
EV yield
2 Spe
Catch rate
45
Base Exp.
184
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

Lumiose City #100

Use Water Stone.

Vaporeon

Vaporeon

Lumiose City #101

Eevee

Eevee

Lumiose City #100

Use Thunder Stone.

Jolteon

Jolteon

Lumiose City #102

Eevee

Eevee

Lumiose City #100

Use Fire Stone.

Flareon

Flareon

Lumiose City #103

Eevee

Eevee

Lumiose City #100

Build high friendship. Evolve during the day. Select Evolve from the party menu when eligible; evolution is not automatic.

Espeon

Espeon

Lumiose City #104

Eevee

Eevee

Lumiose City #100

Build high friendship. Evolve during the night. Select Evolve from the party menu when eligible; evolution is not automatic.

Umbreon

Umbreon

Lumiose City #105

Eevee

Eevee

Lumiose City #100

Use Leaf Stone.

Leafeon

Leafeon

Lumiose City #106

Eevee

Eevee

Lumiose City #100

Use Ice Stone.

Glaceon

Glaceon

Lumiose City #107

Eevee

Eevee

Lumiose City #100

Build high friendship. Know a Fairy-type move. Sylveon takes precedence over Espeon/Umbreon when its conditions are met. Select Evolve from the party menu when eligible; evolution is not automatic.

Sylveon

Sylveon

Lumiose City #108

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: Evo.

Fairy—10sLevel 10 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: Evo.

Normal12010sLevel 10 or Seed of Mastery
Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Level: Evo.

Electric—10sLevel 10 or Seed of Mastery
Swift

The user attacks by firing star-shaped rays at targets.

Level: Evo.

Normal605sLevel 10 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: Evo.

Normal908sLevel 10 or Seed of Mastery
Thunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Level: Evo.

Electric406sLevel 10 or Seed of Mastery
Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Level: Evo.

Normal—12sLevel 10 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: Start

Dark606sLevel 10 or Seed of Mastery
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Level: Start

Normal—7sLevel 10 or Seed of Mastery
Quick Attack

The user attacks by lunging toward targets with blinding speed.

Level: 10

Normal303sLevel 13 or Seed of Mastery
Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Level: 15

Fairy406sLevel 18 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Level: 20

Electric—10sLevel 23 or Seed of Mastery
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Level: 25

Normal707sLevel 28 or Seed of Mastery
Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Level: 30

Electric656sLevel 33 or Seed of Mastery
Pin Missile

The user attacks by shooting out five sharp spikes, one after the other.

Level: 35

Bug156sLevel 38 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Level: 40

Electric908sLevel 43 or Seed of Mastery
Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Level: 45

Dark—10sLevel 48 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Level: 50

Electric11010sLevel 53 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM130

Electric506sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

TM039

Electric808sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 10 or Seed of Mastery
Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

TM101

Electric557sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sLevel 28 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

TM125

Normal—6sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

TM146

Normal15012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sLevel 10 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sLevel 53 or Seed of Mastery
Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

TM021

Electric656sLevel 33 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sLevel 23 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sLevel 43 or Seed of Mastery
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM066

Electric7012sNot established
Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

TM086

Electric908sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

7 acquisition contexts · showing 7

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 20

Wild spawn

Base gameAlpha
63–64—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
36–38161–163

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
45–47170–172

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
36–38161–163

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

4★ Electric-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
45–47170–172

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

5★ Normal-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
52–54192–194

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Normal-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

5★ Normal-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
61–63200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Normal-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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