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Jolteon

#135 in the X and Y Pokédex • Lightning Pokémon

Pokémon X

Every hair on its body starts to stand sharply on end if it becomes charged with electricity.

Pokémon Y

It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts.

Pokédexes

Coastal Kalos #79

Egg Group

Field

Steps to Hatch

8,960

Effort Values Yielded

2 Spe

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

184
PokémonRequiresEvolution
Eevee

Eevee

#133

Water StoneUse Water Stone
Vaporeon

Vaporeon

#134

Eevee

Eevee

#133

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#135

Eevee

Eevee

#133

Fire StoneUse Fire Stone
Flareon

Flareon

#136

Eevee

Eevee

#133

High friendship, day

Espeon

Espeon

#196

Eevee

Eevee

#133

High friendship, night

Umbreon

Umbreon

#197

Eevee

Eevee

#133

Leaf StoneUse Leaf Stone
Leafeon

Leafeon

#470

Eevee

Eevee

#133

Use Ice Stone

Glaceon

Glaceon

#471

Eevee

Eevee

#133

High friendship, knowing a Fairy-type move

Sylveon

Sylveon

#700

Vaporeon

Flareon

Jolteon normal sprite

Normal

Shiny Jolteon sprite

Shiny

Jolteon

Lightning Pokémon

#135
Electric

Height

0.8 m

Weight

24.5 kg

Base XP

184

Abilities

Volt AbsorbQuick Feet

HP

65

Attack

65

Defense

60

Sp. Atk

110

Sp. Def

95

Speed

130

Total

525

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

5Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

9Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

13Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

17Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

20Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

25Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

29AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

33Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

37DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

41Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

45ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Volt Absorb

Ability Slot 1

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

Quick Feet

Hidden Ability

Boosts the Speed stat if the Pokémon has a status condition.

Increases Speed to 1.5× with a major status ailment.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Jolteon

Jolteon

#135 in the X and Y Pokédex • Lightning Pokémon

Pokémon X

Every hair on its body starts to stand sharply on end if it becomes charged with electricity.

Pokémon Y

It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts.

Pokédexes

Coastal Kalos #79

Egg Group

Field

Steps to Hatch

8,960

Effort Values Yielded

2 Spe

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

184
PokémonRequiresEvolution
Eevee

Eevee

#133

Water StoneUse Water Stone
Vaporeon

Vaporeon

#134

Eevee

Eevee

#133

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#135

Eevee

Eevee

#133

Fire StoneUse Fire Stone
Flareon

Flareon

#136

Eevee

Eevee

#133

High friendship, day

Espeon

Espeon

#196

Eevee

Eevee

#133

High friendship, night

Umbreon

Umbreon

#197

Eevee

Eevee

#133

Leaf StoneUse Leaf Stone
Leafeon

Leafeon

#470

Eevee

Eevee

#133

Use Ice Stone

Glaceon

Glaceon

#471

Eevee

Eevee

#133

High friendship, knowing a Fairy-type move

Sylveon

Sylveon

#700

Vaporeon

Flareon

Jolteon normal sprite

Normal

Shiny Jolteon sprite

Shiny

Jolteon

Lightning Pokémon

#135
Electric

Height

0.8 m

Weight

24.5 kg

Base XP

184

Abilities

Volt AbsorbQuick Feet

HP

65

Attack

65

Defense

60

Sp. Atk

110

Sp. Def

95

Speed

130

Total

525

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

5Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

9Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

13Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

17Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

20Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

25Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

29AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

33Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

37DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

41Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

45ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Volt Absorb

Ability Slot 1

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

Quick Feet

Hidden Ability

Boosts the Speed stat if the Pokémon has a status condition.

Increases Speed to 1.5× with a major status ailment.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.